武装突袭3

武装突袭3

Remnant
187 条留言
Marki 3 月 25 日 上午 5:42 
Walking sim in a walking sim?
Larry. 3 月 24 日 下午 4:22 
Ah yes, walking simulator in Arma
ariel 2024 年 12 月 20 日 下午 7:04 
Dear mod author:
I would like to ask the following:
It turns out that I have experimented with zero gravity, using a script.
The little that I was able to achieve is reduced to the possibility that the player can "float".
However, it would be very interesting if the bots could also float, even better if they could do it at a great height.
I see that in your mod you have managed to make the ghost bots float.
Would you be so kind as to share how to achieve that effect?
I would like to use it with the SC2100 mod
HypedAngel 2024 年 12 月 4 日 上午 2:50 
So I have a spawner placed and in zeus I see them spawning, but they get deleted instantly. ANy ideas?
knivesseveren 2024 年 9 月 26 日 下午 12:42 
я 6 часов бегал по карте в поисках хоть какого то транспорта.
ты правда считаешь игроки будут бежать в другой конец карты, ДА ЕШЁ В РИЖИМЕ СТЕЙЛСА?!
Skye 2024 年 3 月 28 日 下午 6:43 
I can't seem to find the singleplayer scenario for some reason.
A. Ares 2023 年 12 月 23 日 上午 8:14 
Well @Marki, I believe that's what they are supposed to do. But I believe that I can not help you anymore. As far as I know, Phantoms have their own scripted behaviour so, I believe that they don't really care if you are unconsious or not. Also, I believe that this mod has its own health system (although I also believe that you have to "enable" it) and Phantoms have been "set up" with this system in mind. But for my side, I don't think that I can help you more. I think you should ask @Haleks for more info!
Marki 2023 年 12 月 22 日 上午 3:29 
@A. Ares I am pretty sure if they dont kill you, they keep trying after you are unconscious again and again.
A. Ares 2023 年 12 月 22 日 上午 12:46 
@Marki, not 100% if I am right but I believe that by lowering the damage the Phantoms do, may solve your problem, at least partially!
Marki 2023 年 12 月 20 日 上午 8:09 
Question, I noticed that Remnants outright kill players (I am using ACE). Is there a way to do it so it would injure player making him unconscious and making it move on?
UEemperor 2023 年 7 月 20 日 上午 2:12 
Question: Phantoms dont seem responsive to me throwing chemlights/other throwables in the showcase scenario.

Is there something i am missing as to how the mechanic works? Do i have to do extra things?

I AM using 3 mods that might mess with this: LAMBS (AI), Animated grenade throwing and ACE3.
Jakarn DGB 2023 年 5 月 18 日 上午 5:49 
@Sutixela you need to wear the headgear specified in the field net to "Headgear". On deafault it's "H_EarProtectors_black_F", so the black ear protection, but you can change it to whatever you want. No need to sync the module to the player
Sutixela 2023 年 5 月 2 日 下午 2:43 
I would like to know how to use the odracam in the editor. when i sync the module with the player, it doesn't appear in his head when playing.
Marki 2022 年 12 月 29 日 下午 12:28 
Hey could you share a script that allows you to attach object to players body and make it actually move with the body?
Lango 2022 年 10 月 23 日 上午 6:26 
It seems the damage multiplier does not work. A character gets killed in one hit by a phantom regardless of the number I put there. Could it be something in the way it interacts with the ACE damage system?
Buzztr0n 2022 年 10 月 19 日 上午 10:30 
Sweet, thank you! :)
Haleks  [作者] 2022 年 10 月 19 日 上午 8:53 
@BuzztrOn : except for hoods and a vest from Scion Conflict, everything is either vanilla or included in the mod. :)
Buzztr0n 2022 年 9 月 13 日 下午 8:59 
Could you add some info in your workshop description about what mods you used for the cool looking sci-fi gear in those screenshots?
A. Ares 2022 年 8 月 5 日 下午 4:16 
@Velocko, in the editor, on the right side pannel, you go to "modules" tab (if I remember correctly F7???) and there under the "Remnants" menu, you will find a module that it is called "Phantoms Settings", you place it on the map and double click on it!
Velocko 2022 年 8 月 5 日 下午 12:04 
How i get into "Phantom Setting Module"???
A. Ares 2022 年 7 月 31 日 上午 10:25 
@ZAMBIETHEPYRO2012 mate, you have to change the parameters on the "Phantom Settings Module" to make phantoms "killable" otherwise, by default they take no damage from any kind of projectiles. The mod developer (Haleks) has made an amazing job and added a parameter that allows us to make the phantoms take damage only from specific kind of projectiles (so you can have for example specific "Phantom Killers" ammo). Change that parameter to "true" from "false" (by default) and all projectiles will damage the phantoms
Polski_Sebek1 2022 年 7 月 26 日 上午 10:42 
Mod and atmosphere seem really cool, but i cant figure how to escape these Phantom things, they ignore chemlights and just home in on me and zap me to death
Marki 2022 年 7 月 23 日 上午 2:47 
I am pretty sure you can shoot them to death, it takes a bit tho. I do not think you need any dlc
Colsarico 2022 年 7 月 22 日 上午 6:07 
what downloadable content do i need to run this ?
Colsarico 2022 年 7 月 21 日 下午 7:12 
how do you fight those phantoms, are they unkilliable ?
A. Ares 2022 年 6 月 8 日 上午 11:36 
@Haleks mate, as of update to v 0.2.7 invisible phantoms won't reveal themselves unless they are attacking, could it be possible to make this an option instead of a "hard-coded functionality"? It would really convinient and helpful for mission makers to have this as an option to adjust the difficulty in many layers with different ways. Thank you in advance! Cheers mate! :)
4spooked 2022 年 6 月 8 日 上午 10:14 
this mod is terrifying i love it so much
Marki 2022 年 6 月 8 日 上午 2:31 
Hey, what kind of script did you use to attach boxes to players backpack?
Haleks  [作者] 2022 年 5 月 28 日 上午 7:12 
@A. Ares : no worries buddy!

@CR Marki : this will be fixed soon - the next update is almost ready.
A. Ares 2022 年 5 月 28 日 上午 6:45 
Aaaaand yes, it is "Tchernobly Zone Redux" mod's issue. It is my bad that messed this. Probably unloading more than one mod at a time misled me! Really sorry again mate!
Marki 2022 年 5 月 28 日 上午 6:44 
Is there any way to prevent Phantoms from spawning with glasses alll thheee tiiimeeeee?
A. Ares 2022 年 5 月 28 日 上午 6:43 
Scrap last mate. It probably is a problem with "Chernobyl Zone Redux" mod and right now I am testing if it is a conflict with "Remnant" or it is "Chernobyl Zone Redux" mod's issue! Sorry for the upset mate! I will let you know! I will delete my messages after that!
Haleks  [作者] 2022 年 5 月 28 日 上午 6:34 
@A. Ares : First time I'm hearing about that. Remnant does have a custom Ammo cfg, just like Ravage, but AFAIK it doesn't conflict with other mods. In any case, it is surprising that it should conflict with a terrain-related mod... I'll have to check the CUP cfgs.
A. Ares 2022 年 5 月 28 日 上午 6:07 
@Halek mate, I found a weird "bug". Whenever I load "Remnant" with "CUP Terrain - Core", I am unable to use vanilla frag hand grenades! They are in inventory but I can not throw them, they don't even show in HUD where selected hand grenade type supposed to be shown. Not tested with modded frag grenades. Smoke hand grenades work normally! Got any idea about that?
NeXuS Strife 2022 年 5 月 26 日 上午 7:37 
Ok thank you ! Hope to see more things coming into the mod, I love it !
Haleks  [作者] 2022 年 5 月 26 日 上午 6:50 
@NeXuS Strife : the black hole itself should be easy to reproduce (look for "initintro.sqf" in the mission folder, it's just a retextured sphere object) - but its effects on terrain is more problematic outside of themporary scenes.
NeXuS Strife 2022 年 5 月 26 日 上午 3:40 
Very nice mod Haleks ! But may I ask you a question ? Is there anyway to reproduce on another map that black hole thing that we see on "Do not linder" ?
PantherPaw 2022 年 1 月 10 日 上午 4:22 
Kudos to you Haleks, this looks really cool man, thanks for all you do my friend, i can't wait to try it out! :OhSure:
Xeno 2021 年 12 月 23 日 下午 6:30 
I love this mod so much, so much potential !
A. Ares 2021 年 11 月 1 日 上午 3:53 
@Hakeks, cheers mate. Thank you and really appreciate the awesome work you share here!
minhduc-dev 2021 年 10 月 31 日 下午 11:29 
ok test, thanks
Haleks  [作者] 2021 年 10 月 31 日 下午 5:06 
Also, new update! \o/
Don't forget to check out the changelog. Enjoy!
Haleks  [作者] 2021 年 10 月 31 日 下午 5:05 
@A. Ares : I will, at some point. In the meantime, you can have a look at the original thread on BIS forums if you want to learn more on the project and where it's going : https://forums.bohemia.net/forums/topic/226332-remnant/
minhduc-dev 2021 年 10 月 24 日 上午 10:06 
oh movie arma
Marki 2021 年 9 月 19 日 上午 2:20 
Models of the phantoms? I think it was there in modules?
Frost, Hell Jumper 2021 年 9 月 17 日 上午 10:11 
can we have a option to never the show the models?
A. Ares 2021 年 9 月 11 日 下午 1:48 
@ChaosKnight, I would love to have that too... @Haleks, if I may suggest something, it would be great to add a small "read-me"/manual-like .txt file in your mod file or even better, create a Discord Server for your mod. Especially with a Discord Server, all of us lovers of your mod, would be able to communicate, share ideas, learn new for your mod from you and many more other things! Cheers!:NATO:
ChaosKnight 2021 年 9 月 11 日 下午 1:01 
Can we get a detailed explanation as to what the Odracam, Timefall and Cargo Backpack modules do, please?
A. Ares 2021 年 8 月 19 日 下午 2:09 
@Enad, I believe that there is an option on the settings module that you can set as "TRUE" (or "FALSE" I don't remember tbh) and be able to kill them with all kind of ammo.
Enad 2021 年 8 月 18 日 下午 3:59 
How do you enable them to be killed? Nothing I use on them seems to put them down.