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It's somehow logical and not an issue of these mods. Non Terrain Conforming Props as well as Tree & Vehicle Props are generated at a specific point in the loading process (they are not stored!) This means using these assets in mods, will lead to the issue that they cant be loaded, simply because they are not created at the moment the networks and other things are loaded.
Please share your Compatibility Report
Non-Terrain Conforming Props is fully compatible with Plazas & Promenades DLC.
Please follow the Plazas & Promenades DLC Compatible modlist.
https://crowdin.com/project/non-terrain-conforming-props
As far as I know, yes
You can find those settings in modtools: ctrl+R to open the scene explorer -> show edited prefab -> expand those three items and you will see a dropdown menu for shaders
I also wrote a simple modtools script that can change the shader settings quickly. Just use F7 to open modtools debug console, copy & paste, and run the script
https://github.com/sway2020/NonTerrainConformingProps/blob/master/other/script.cs
I wanted to change all of KingLeno's Curb Props 2 to Non-Conforming and also to fix the LODs. That all worked fine with importing the meshes after I edited them in Blender. They are all non-conforming with nice LODs.
But quickly changing the shader type within the asset creator using modtools will speed things up if there is no need to modify the meshes or textures. Thanks again.
I misread your question and forgot the actual steps to use the asset editor(it's been a while since my last time making any asset). Re-import the mesh/texture will work too. The modtools approach will be: loading a terrain-conforming prop->using modtools to modify the prefab info -> change the shader settings for the following fields -> save as a new prop:
m_material
m_lodMaterial
m_lodMaterialCombined
You should start with a terrain-conforming template and then change the shader instead. Terrain-conforming props are usually using the prop fence shader, and you can change to the default prop shader using modtools. Replacing the model in-game isn't an easy task
I'm wondering if you can create a new prop with a template that is non-conforming, replace the model and have it be such. Going to test.
I am not aware of any existing mod that does the opposite. Quistar is working on a new Prop Anarchy mod that will have prop terrain-conform toggling feature in the future
Converts a Non-Terrain Conforming prop to a Terrain Conforming prop?