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YouTube link: https://youtu.be/me0_5Vqp0sM
Navigation ★★★★★
Settings/Atmosphere ★★★★★ (Especially map 3 to 5
Difficulty ★★★ (Too much bile bomb drops)
Supply positions ★★★★★
Weapon variety ★
Encountered bugs/issues:
・Bots had a hard time entering the saferoom in map 2.
・While going up in the elevator in map 4, bots glitched out of the elevator and either got stuck in the wall or died.
・In the finale, due to the shape of the rooftop having different elevations here and there, one of the tanks almost got stuck in one place constantly trying to climb a small ramp and having the climb animation canceled.
7\10
Each level has its own tight spaces and dark corners, decent length from point A to B. The only problem i have in the level "Facility" that it's glitching and everything turned invisible
I do have some criticism though; such as, a ladder section being camped by the bots, which forced me to play a game of wack-a-mole with a smoker, spitter, and charger. The broken elevator section right before a safe house could use a little more explanation, like that going down would insta-kill you. I honestly thought I had to go down, and was blown away when I died. It seemed like a legit drop at the time, being only about a foot down.
One part I liked was the flooded area where you must use a valve to drain out the water to open a door. very well made and simple puzzle that didn't have me stuck for an hour, and I wasn't bombarded by special infected while I was trying to figure it out.
Super happy that I got this map, Thanks!
7/10
Only issues are: on map 3, charger charged someone into a room with nothing but fire and nothing could save them, they were stuck. They got incapped inside, revived, couldnt walk out, died, revived with defib, instantly got incapped, and died. On Map 4, the elevator just before the saferoom was able to go up despite half the players not being inside of it.