Stellaris

Stellaris

Locate It!(战略资源与巨构定位器)
21 条留言
Generalisator 2023 年 10 月 11 日 下午 1:24 
Dear Sir, would you update it to find, i.e. black holes, nebula, shattered worlds, L-Gates, wormholes, jumpgates... ?
时间 2023 年 8 月 8 日 下午 10:33 
作者大大,可以加强一下巨构的定位吗,就是可以选特定的巨构定位,比如只选戴森球,现在只能全选巨构,地图上全是星环基地,用不了。
Shoff 2023 年 6 月 1 日 下午 8:02 
This still works perfectly, right? Seems like it wouldn't be prone to changes, considering it's just a fancy object selection system.
BurningRaptor  [作者] 2022 年 12 月 27 日 上午 1:45 
@魔宫マオun丿Ayame mod巨构不太好办的。我现在退坑了,除非没法运行我不打算更新。如果你有兴趣可以在Github上提Pull request
B站·EvilPalace 2022 年 12 月 26 日 上午 3:23 
可惜不能定位Dark Space的巨构
ltomoto 2022 年 12 月 15 日 下午 11:38 
新版的UI添加了巨构列表,mod玩家狂欢
Neverminder 2022 年 10 月 11 日 上午 6:11 
a vital mod
<パ->龙门饮茶局 2022 年 4 月 3 日 下午 9:13 
Thank you so so so much!
BurningRaptor  [作者] 2022 年 3 月 29 日 上午 4:37 
Thank you for noticing me. I'm busy recently, and I'll update this mod when I am free.
TheFlyingPotato 2022 年 3 月 25 日 上午 11:53 
Hey! DMM's modder here :)
One of your subscriber noticed that when DMM is installed, your edict stil shows up.

If you want to hide it when DMM is installed, and show it when it isn't, you can add the following trigger to the potential of the edict : "NOT = { has_global_flag = dmm_installed }"
BurningRaptor  [作者] 2022 年 2 月 8 日 上午 7:47 
So share with others if you like this mod:lunar2019coolpig:
BurningRaptor  [作者] 2022 年 2 月 8 日 上午 7:44 
Thank you for your advice. It's pretty hard to spread a mod the after first week, especially a small one like this. Steam has a algorithm to control your mod's exposure.
wilki24 2022 年 2 月 7 日 上午 11:12 
This mod is awesome! Thank you so much.

One suggestion: Make it clear in the description text that you can use it to locate all Gateways and L-Gates. That is a huge plus!

Seriously, this should have 10k+ subscribers, but it wasn't easy to find.
FirePrince 2021 年 6 月 7 日 下午 12:37 
No offense, then I didn't say anything. Nice mod! ;-)
BurningRaptor  [作者] 2021 年 6 月 1 日 上午 4:09 
@FirePrince How to give every point of interest a unique id? Otherwise it seems doesn't work.
FirePrince 2021 年 6 月 1 日 上午 3:25 
Technically: Is it not better to use only create_point_of_interest (instead of using event_chain hack)!?
Animus Yosho 2021 年 5 月 12 日 下午 1:33 
@BurningRaptor No, thank you for taking feedback, and for the awesome mod!
BurningRaptor  [作者] 2021 年 5 月 12 日 上午 12:25 
@Animus Yosho Done. Thank you for you info.
BurningRaptor  [作者] 2021 年 5 月 11 日 上午 9:48 
@Animus Yosho Thanks, I'll check it out.
Animus Yosho 2021 年 5 月 11 日 上午 8:40 
Seems awesome but cannot get modmenu to work alongside UI overhaul dynamic. Seems to be unusable without accessing through modmenu. Can it possibly use Dynamic Mod Menu (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2458024521) as this is pretty much the stellaris mod menu standard these days?
Hobo 2020 年 12 月 7 日 上午 7:03 
Thank you for this mod :steamhappy: