Stellaris

Stellaris

System Scale/AOT Compatability Patch
136 条留言
Zipzopdippidybopbop  [作者] 2024 年 10 月 29 日 上午 11:20 
The scaling hasn't been touched; I don't see what could be causing the problems at hand. Could be an override from ACOT, or from Stellaris itself (yet again, don't see how this affects the scaling parameters).
Lord Seabass 2024 年 10 月 16 日 下午 5:43 
you could take a look at Guilli's planet modifiers and features to get an idea of how to do it. their mod has both scaling for vanilla stellaris and real space scaling for their planetary shield effects. i've tried messing around in the asset files but its abit over my head to do a quick fix.
Zipzopdippidybopbop  [作者] 2024 年 8 月 19 日 上午 1:45 
Sigh. Every single update seems to bork this mod (no understanding as to why either).

I haven't been on Stellaris in a very long time, but if I start at it again I will fix it (sorry).

Meanwhile, if anybody knows of a quick fix please share it here and full credit will be given!
Lord Seabass 2024 年 8 月 18 日 下午 4:18 
hope this will be updated for the newest version of AOT soon, the planet shield models line up fine, but moon colony shields are offset.
Zipzopdippidybopbop  [作者] 2023 年 9 月 26 日 上午 9:19 
It's not for me to fix; if the issue is with the Giga Engineering patch then they edit the positions of the planetary shields. Perhaps if they remove them it will work fine thereafter.

Try disabling my mod and seeing if it works with just the Giga patch enabled. If it does then you might not need my mod after all =)
KUS.Y 2023 年 9 月 26 日 上午 6:33 
Will it be made compatible?
Zipzopdippidybopbop  [作者] 2023 年 9 月 25 日 下午 12:23 
Thank you for pointing out the conflicting mod guys!
KUS.Y 2023 年 9 月 24 日 下午 6:36 
Yes, it seems to be the problem caused by the [Real Space System Scale Gigastructural Engineering Patch 3.8] mod
Ruby Omega 2023 年 9 月 24 日 下午 1:13 
This mod seems to put the shield above planets if using the gigastructure compatibility mod.
Zipzopdippidybopbop  [作者] 2023 年 9 月 24 日 上午 10:44 
I think I know what it'll look like.

Try testing your modlist in case of conflicts; disable everything except AoT, Real Space, Real Space - System Scale and this mod.

Build a shield on a new planet and see if it fits.
KUS.Y 2023 年 9 月 24 日 上午 10:03 
Yes, I'm pretty sure I have enabled these mods and arranged them in order. I wanted to send you pictures, but unfortunately I can't post them here.
Zipzopdippidybopbop  [作者] 2023 年 9 月 24 日 上午 4:11 
Hi KUS.Y; are you using Real Space - System Scale? This mod is only needed for players who use the System Scale mod.

Also, is this mod loaded AFTER both System Scale, AoT and Real Space?
KUS.Y 2023 年 9 月 23 日 下午 10:12 
My game planetary shield model is above the planet
Zipzopdippidybopbop  [作者] 2023 年 9 月 21 日 上午 5:13 
Glad to hear it! Any problems let me know please =)
Daskans 2023 年 9 月 21 日 上午 4:51 
it works just fine
Zipzopdippidybopbop  [作者] 2023 年 9 月 18 日 上午 10:48 
Does it not work? Try playing it and see if it works regardless of the most recent update.
Zipzopdippidybopbop  [作者] 2023 年 8 月 3 日 下午 1:28 
Just there now; feel free to test and let me know if the most glaring problems have been fixed!
General Riazska 2023 年 8 月 3 日 上午 6:12 
Was this ever uploaded?
Zipzopdippidybopbop  [作者] 2023 年 7 月 18 日 下午 2:40 
Ok I'll upload the test variant tomorrow. Let me know how it goes!
caropup 2023 年 7 月 6 日 下午 2:20 
I'd typically say I would bite the bullet and check out your dropbox link, but in this case it might be safer for everyone involved to just go ahead and update the mod on here. It's already breaking things to the point of needing to be removed regardless, so it's not like it would hurt anything to push an update to people that *might* have a bug or two.
Zipzopdippidybopbop  [作者] 2023 年 6 月 11 日 下午 1:27 
I have a test version here; need someone to test it tho =P
Wise Repeater 2023 年 6 月 11 日 下午 1:21 
well to correct myself the actual f**kery comes from Real Space itself, not the system scale submod
Wise Repeater 2023 年 6 月 11 日 下午 1:15 
This patch probably needs an update as currently something in solar_system_initializer causes CTD whenever you click a fallen empire's system.
Zipzopdippidybopbop  [作者] 2023 年 5 月 16 日 上午 11:20 
I have an alpha ready to go, but am unable to test it myself (I am in the middle of exam marking season and am woefully busy) - however if someone is willing to try it out I can Dropbox it no problem =)
MidgetNinjaX 2023 年 5 月 16 日 上午 8:27 
Yea, as others have noted I think this mod needs an update?

Super love it though, hope it gets patched soon.
Lord Seabass 2023 年 5 月 8 日 上午 6:31 
unfortunately, I will not be able to as I will be busy this week with work. But i can tell you that to test it, i just started a new game and used the ACOT test events and consoled in the habitat techs (didn't need the vanilla ones) up to phanon and used own on the DM habitat and then upgraded up to phanon to see if it would upgrade. it took about 5-10 minutes for me each test. (not including loading up the game itself since I was testing other mods for conflicts)
Zipzopdippidybopbop  [作者] 2023 年 5 月 8 日 上午 4:30 
Ok I think I've identified the problem - and I've fixed the missing phanon building addons (the MacRIPP and all those).

However, as I don't have a savegame containing this mod (or any of these phanon structures) it might require a bit of trial and error to properly scale the structures. Would you be willing to test this and I can Dropbox you the beta mod?
Lord Seabass 2023 年 5 月 7 日 上午 6:57 
After testing, the building is not upgrading to phanon tier aswell.
Lord Seabass 2023 年 5 月 7 日 上午 6:40 
I will have to retest it to see if the building also doesn't upgrade, but i know that the habitat doesn't upgrade at all.
Zipzopdippidybopbop  [作者] 2023 年 5 月 7 日 上午 3:31 
Hi Lord Seabass;

Can you describe this bug for me? Essentially, upgrading to phanon tier results in no change? Does the building change but the GFX remain the same, or do neither upgrade?
Lord Seabass 2023 年 5 月 6 日 下午 5:43 
narrowed down a bug that prevents upgrading to phanon tier habitats to this mod. once this mod is active, AOT habitats will upgrade to alpha but be stuck at alpha as the build queue to upgrade will complete but remain alpha tier. hopefully you'll be able to fix it for next patch.
KUS.Y 2023 年 4 月 22 日 下午 7:47 
更新啊啊啊啊啊
dhkatz 2023 年 3 月 15 日 上午 1:15 
Hope this gets updated to 3.6/3.7 🙂
Xahkarias 2023 年 2 月 14 日 下午 5:08 
Hello, I am also reporting the issue with the Phanon Great Wall, do you have an eta on the update?
Zipzopdippidybopbop  [作者] 2023 年 1 月 7 日 下午 2:22 
Ahhh I understand now; AoT has been updated and this is out of date.

Got ya; I'm currently fixing up a shipset mod at the moment but once that's done I'll get working on updating this. Sorry for the delay!
Wordlesschaos 2023 年 1 月 7 日 上午 11:49 
And, as afore mentioned, planetary shields do not seem to show up past my starter planet, but work once this mod is disabled
Wordlesschaos 2023 年 1 月 7 日 上午 11:44 
And i'm not sure if you already knew and if this might be causing the issue, but the stellarite habs in the great wall were changed a bit back to mini-macripps, and a new sigma converter was added after the pylon converter
Wordlesschaos 2023 年 1 月 7 日 上午 11:42 
In the description second paragraph you mention it adjusting the aot megastructures, specifically the great wall, which is exactly where my problem is originating. When I was looking about in irony with my non-code-wise eyes I noticed a number of files for the great wall mini macripps and enigmaliths seemed to just be...not there in this mod specifically and overriding aot files to, well, nothingness. But hey, I am no code-wizard. And I have disabled this mod as well as the other related ones and bam, the wall works now. This is why I brought the issue here, as I narrowed the issue down to what would appear to be this mod
Zipzopdippidybopbop  [作者] 2023 年 1 月 6 日 下午 2:00 
This mod doesn't affect habitats or anything of that sort - it only generates shields. Try disabling this mod and testing it again; if it continues I'll see about an update.
Wordlesschaos 2023 年 1 月 6 日 上午 11:47 
Also while my first planet shows the shield effects other planets do not
Wordlesschaos 2023 年 1 月 6 日 上午 11:46 
So in AOT the phanon great wall habitats, enigmaliths and turrets do not get built when using this mod, and the special habitats cannot be converted past dark energy
Zipzopdippidybopbop  [作者] 2022 年 11 月 30 日 上午 7:02 
Hi Werwolf; I don't think this needs updating (should run fine as the new updates shouldn't affect this).

But let me know if it encounters any problems and I'll look into it ;)
WolvesofZiu 2022 年 11 月 29 日 下午 10:50 
Update?
Zipzopdippidybopbop  [作者] 2022 年 10 月 6 日 上午 3:22 
Hi Crys7aL; apologies for the delay.

So I've finally got the time to have a look at this; I've checked other mods that include planetary shielding meshes (e.g. More Events mod) and all of them set the scale limit to 25. Are you sure that you have System Scale installed on your playthrough? Remember that this mod is only necessary for players using System Scale and AoT.
Zipzopdippidybopbop  [作者] 2022 年 10 月 1 日 上午 5:23 
Hmm I'm sorry; it really shouldn't cause any problems as this mod doesn't affect scripts AFAIK; only changes the size of models/meshes. Definitely shouldn't cause any problems!
Crys7aL_L1nE 2022 年 10 月 1 日 上午 5:12 
It does not work in my game, maybe i should adjust the mod load order, anyway thx for your answer
Zipzopdippidybopbop  [作者] 2022 年 10 月 1 日 上午 4:18 
Hi Crys7al;

It should; the mod only modifies scales and positions for meshes. Try it and see sure!
Crys7aL_L1nE 2022 年 10 月 1 日 上午 3:35 
will it work for a save which has the Great Wall ?
BubonPioche 2022 年 8 月 24 日 上午 11:52 
And the biggest planet I have seen is size 50
BubonPioche 2022 年 8 月 24 日 上午 11:51 
Yes, I have bigger planets (probaly because of the bigger colonies mod) for exemple my capital is size 38