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谢谢你提供的方法 我已近用上了 B42还能继续用这个mod 实在是太棒了!
I've seen that if you stand on a big pile of corpses and you right-click on them, the menu that pops up gets flooded with "Stock corpse with..." options. Can you add an option to the config menu to ignore corpses? I see there's an option for ignoring mannequins. I believe a similar option for corpses would solve this issue. Thanks!
I don't see any "Unpack.ini" in your Mods folder. Not sure what else needed to "edit" if the files you've mentioned basically non-existence.
Yeah,127. Not 1270. I pretty sure there is no "mods conflicts" applied in my case.
Is ok. Thanks tho )))
If all looking good, then i would try your other suggestion.
Thanks for swift reply. As for "Mods Conflicts", please shed some light on my mods list, if any. Thanks. (Not advertised)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2904515760
@BlackWater821, a few users have reported issues with config changes saving. I so far haven't ever been able to replicate any of the reported behavior. It may help to delete your Unpack.ini, or edit it manually if that doesn't seem to resolve it. I'm not sure if this is some unknown mod conflict, or just a bug in my own code. Apologies =(
So first a clarifying question; Is your mod the one that adds context options for "Stock X from Y"? Like, "Stock Corpse from Backpack"?
If yes, I see you already have options to ignore mannequins and trash, Could you Please add an "Ignore Corpses" option? It's not so bad when it's just one or two corpses, But, When you're trying to pile them all in one place, Or when you've killed a lot in one spot, there are so many "Stock from" options that the context menu goes from top to bottom of the screen and you have to scroll way down to reach, for example, the "Grab Corpse" option.
Every single corpse get's it's own "Stock from" entry from every valid backpack you have equipped, so it stacks up quick.
Example pic:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2902324920
From what I can tell, IsExplored means whether the tile got generated, so it won't change loot from that point on. I think that until IsExplored is set, it won't have any items in it.
Thanks for closing the loop. Glad to hear all is well at the end.
2) Receive mod update or game update.
3) Start back up, find that key is bound again.
Not sure if it's fixable.
I've also had to unbind the unpack hotkey nearly a dozen times now, it just keeps rebinding it self to right shift, maybe change the default to something like Page Down, since it makes logical sense?
Using B41.73 if that matter at all.