Killing Floor 2

Killing Floor 2

KF-DarkSouls1UndeadBurg (Work-in-Progress)
16 条留言
Sealer Moon 2023 年 11 月 1 日 上午 3:10 
Murio 2022 年 4 月 16 日 下午 2:48 
Spent a whole hour on this map just searching for the damn zeds because they spawned on the other side ot the map and got stuck on the buildings, just so I could die to the abomination while Gwyn's theme played on the background...

It couldn't have been a better experience, 10/10
Tsifrokayf 2021 年 7 月 11 日 上午 9:02 
The author is great:winter2019coolyul:, I hope he will have a new video card and will be able to finish the map:missing:
Sealer Moon 2021 年 5 月 11 日 上午 9:06 
Amazing map ahead.
Desert 2021 年 3 月 29 日 下午 9:30 
please continue updating this map bro. this shit is hype af.
Just a random Metalhead 2020 年 11 月 3 日 上午 11:14 
Awesome map even with the missing texture, Liked and favorited! :D (also nice Coco profile pic):praisesun:
Ambition 2020 年 10 月 6 日 下午 8:13 
:D
oh that smell. gonna take one more Estus soup.
Rom@n DeaD™ 2020 年 10 月 5 日 上午 8:17 
:winter2019surprisedsnowman: OOOG, we need Plague Town map immediately :lunar2019crylaughingpig:
GenZmeY 2020 年 10 月 1 日 上午 1:14 
Yes, we are really looking forward to the release.

This map is HUGE! It's scary to imagine how long it took. And how much more will it take...
Doma 2020 年 9 月 30 日 下午 4:45 
im hype
Mythical 2020 年 9 月 30 日 下午 1:22 
Looking Forward to how this comes out!!!!!
GenZmeY 2020 年 9 月 30 日 下午 12:04 
Oh my God!

This is what I think about!

I ran to test
Kasder  [作者] 2020 年 9 月 30 日 上午 9:05 
Oh f*ck I forgot about that. Added it.
High Velocity Raptor 2020 年 9 月 30 日 上午 9:04 
Features:
Dark Souls references.
Kasder  [作者] 2020 年 9 月 30 日 上午 5:54 
Some of the mesh collision has issue too. So you or the zeds can get stuck.
Kasder  [作者] 2020 年 9 月 30 日 上午 5:48 
This map is incomplete. Play at your own risk. My GPU fried or capacitor blew so I've not been working much on maps. The map uses the max number or path nodes so zed AI pathing is terrible. I might have to remove undead parish to improve pathing for the map.