全面战争:幕府将军2

全面战争:幕府将军2

Shogun 2 Enhanced
53 条留言
ImperialForce9 9 月 24 日 上午 3:58 
Is there any way to remove the 'unit speed' + 'engagement time' of this mod?

I play with Skirmish Line: Gameplay Overhaul (only affects battles) which already makes all units slower. This mod sounds great at making AI somewhat better (bar isn't that high for total war games sadly)
xeron_ab 2024 年 4 月 30 日 上午 12:44 
does this make the game harder or easier?
Milosz0pl 2023 年 12 月 28 日 上午 4:35 
-Unofficial Patch is replaced by its submods until it gets fixed

Was it ever fixed or is it still better to use separate mods?
AVE 2023 年 2 月 22 日 下午 3:59 
FUCK WRONG ENHANCED MOD
AVE 2023 年 2 月 22 日 下午 3:59 
Does the extra slot for gun batteries affect strongholds of the samurai? I didn't see any changes on the maps with the towers.
DeeDrick 2022 年 11 月 17 日 下午 7:42 
Not sure if this is good or bad cai, but after annihilating the daimyo and his general, the Ito were hurting for years and have not attacked me since. I'm now forcing their army to sally out to fight me from their last settlement and they got double the men haha! Time to show them why Shimazu samurai are the best (:
DeeDrick 2022 年 11 月 17 日 上午 11:56 
Bruh, the daimyo dismounted and started climbing the walls! Im ded XD
DeeDrick 2022 年 11 月 17 日 上午 11:08 
Also, I burnt one gate and now they're all open? Is that how it is in vanilla?
DeeDrick 2022 年 11 月 17 日 上午 11:06 
It's actually a half stack but still pretty cool that they consolidated their forces, and I think they only chose to attack because of the broken gate
DeeDrick 2022 年 11 月 17 日 上午 10:15 
incredible ai! I love many of the changes brought by this mod + units module, but it really blew my mind that the turn after taking Osumi (as the Shimazu), I get hit with a full stack Ito army! I spent many turns before wondering where the Ito army was (they're usually by the border) and ig they were building a secret army haha

Weird how they chose to attack same turn. Are they that confident that their full stack could beat my full stack (with garrison)? I think ima tear em to shreds and pummel their daimyo to deaf
diessa 2022 年 10 月 30 日 下午 4:26 
Thanks for this mod. It's a good combination of things without being too much or too buggy, which afflicts a lot of Shogun mods. I've been playing around with combining it with the Expanded Map, specifically the Wiid update. I imagine the diplomacy will be buggy, but I'm curious to see how it goes overall. Anyway, thanks for this mod!
Baracko Barmer 2022 年 10 月 28 日 上午 7:32 
Hey, thanks for this! I was wondering about the installation. Do I just click "subscribe" here or do I have to download and activate each submod individually?
nobubblegums  [作者] 2022 年 10 月 25 日 上午 7:36 
Only Sengoku. I also have FotS Enhanced, and you can find smaller mods for FoTS and RoTS in my workshop
Kosmonawt 2022 年 10 月 19 日 上午 2:18 
Quick Question: Is this only meant for the Sengoku Campaign, or is it for all three campaigns (Sengoku and Rise/Fall of the Samurai)?
Matthew39 2022 年 10 月 18 日 上午 12:48 
Thank you for your reply! Good to hear, I’m adding mostly bugfixes and QoL on top of your mod, but there are so many things that haven’t been fixed by CA to this day and among them are even some things that directly affect balance, so I have to be careful to not mess any of it while using even the lightest of overhauls.

Thanks again!
nobubblegums  [作者] 2022 年 10 月 17 日 下午 4:18 
Hi, thank you for kind remarks. It's been quite sometime but I believe I made only a few stat changes, mostly fixing obvious errors. Even the units module changes very little, so that mod should be safe to be used with S2E
Matthew39 2022 年 10 月 16 日 下午 1:21 
Hi, firstly thanks for your mod! I did a test Oda campaign run with it and my mod collection and the whole game felt so much better without AI cheating or brain-dead moments.

I just wanted to ask if your mod changes some unit stats? I noticed that you fixed the Hattori and Tokugawa Kisho Ninjas so that they don't suck, which I really like since I don't have to use dedicated fix for it. But anyway, I'm asking since i wanted to add "Sengoku Stationary Artillery Fix" to my collection, a mod which changes accuracy of Fire Projecting Mangonels and European Cannons, but I'm not sure if It won't mess up any balance of your mod.

The mod I'm talking about:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2443384830&searchtext=stationary
nobubblegums  [作者] 2022 年 7 月 14 日 下午 4:23 
To all, I noticed that the links in the credits&thanks section are removed, idk maybe Steam started to use some auto-link remover. In any case, all the mentioned mods can be found on twcenter .
To the spammer, while I don't work on Shogun 2 anymore, I still appreciate feedback and bug reports. I will not, however, allow the mod to be smeared by false comments while it works fine for hundreds of people. Go ahead and spam all my mods, I'm here ALL DAY.
nobubblegums  [作者] 2022 年 7 月 14 日 下午 4:08 
It doesn't, stop spreading nonsense
Cryptic 2022 年 7 月 14 日 下午 3:02 
So this gives a bug with archers. You deleted my comment though. Thanks
rajwarrior 2022 年 4 月 11 日 下午 3:58 
Started a game with this mod. Really like it so far. Hit Realm Divide and the counter seems to be stuck at -30 and no longer going down. Has anyone else experienced an issue like this? Only have this mod and soundfix for arrows installed.
not_first 2021 年 11 月 18 日 下午 5:58 
I like the mod, but why AI is so weak? WH feels like easy.
Rome 2021 年 11 月 7 日 下午 2:47 
I'll live with it for now, thank you for being so helpful and writing all these details. Have a great day!
nobubblegums  [作者] 2021 年 11 月 7 日 上午 11:23 
I tested it now (with Chosakabe like in the screenshots) and haven't had any issues. Some mods (mostly those not on the Workshop) have files that don't show up in the mod manager, so even if you uncheck them they can still have files running in the background and possibly conflict with S2E, you have to manually delete them to be safe. When unmodded, your data folder should only have the following .pack files: bp_orig, boot, data, models, models2, movies, shaders, movies2, sound, terrain, manifest, local_en and movies_fots, data_fots with FotS expansion, you can delete everything else. If that still doesn't fix the issue, I think a clean re-install - unsubscribing from all mods, uninstalling on Steam, deleting the game folder if it still remains, and deleting the whole Shogun2 folder under AppData - is sadly the only remaining option. Hope this helps.
Rome 2021 年 11 月 5 日 上午 3:55 
Welp, it helped with SOME panels, but others are still corrupted. Guess it's back to square one.
Rome 2021 年 11 月 5 日 上午 3:42 
I deleted these files and am now re-validating the game's files (I assumed this needs to be done after deletion).

I tried unsubscribing to the mod and test it but the problem did not occur, but I can't possibly stand going back to vanilla!! This mod makes the game so much better while still keeping differences to a minimum and not completely altering the experience, which means most mechanics don't have to be re-learned.
nobubblegums  [作者] 2021 年 11 月 4 日 下午 6:26 
Hi Rome, thanks a lot for your kind words and detailed feedback. I didn't encounter that issue with S2E, but I've seen that happen when UI keys (usually buildings) are improperly assigned, I will reinstall S2 and take a look at that at this weekend. In the meantime, have you tried removing the cache? You can find it under C:\Users\YOURUSERNAME\AppData\Roaming\The Creative Assembly\Shogun2 deleting fx_cache, ui_cache and scripts may help.
Rome 2021 年 11 月 3 日 上午 3:33 
Check these images to see what it looks like.
https://imgur.com/a/SiA5foS

After turning off/unsubscribing some of the other mods I have, this mod is the most probable source of this bug. How do I fix this?
Rome 2021 年 11 月 2 日 上午 11:27 
This is such an awesome mod, thank you! A well-deserved thumbs-up and award had been granted.
I wonder if it's the issue, because I don't have tons of mods and this one is fairly comprehensive - my UI is clipping for some UI panels, such as several (but not all) building descriptions. The text just sticks to the top of the screen and the semi-transparent background is gone, making most buildings descriptions and effects hard to read. Units are maybe unaffected, but I haven't tested them all, only Chokosabe units so far.

I'm trying to debug myself now but i'm pretty inefficient at it lol
Lunsen402 2021 年 7 月 13 日 上午 6:17 
where just as plesently suprised
nobubblegums  [作者] 2021 年 7 月 13 日 上午 4:55 
Wow, I really didn't expect it to work, glad to hear that. Have fun
Lunsen402 2021 年 7 月 13 日 上午 12:45 
tried to remove the user.script file now and it worked. So now we know and thanks for taking the time to ansvare my question. it really helped
Lunsen402 2021 年 7 月 13 日 上午 12:26 
yes it sadly does. when i upgrade my markets and stuff it does remove food from my food counter. sorry to ansvare this late btw. and i will try to delete user script file to see if that helps then. overall though the mod is perfectly playable is literly only this part with the food that has been an issue and it wasn´t like that at first it came around later.
nobubblegums  [作者] 2021 年 7 月 12 日 下午 2:35 
Does the global food counter at the bottom right reflect your issue, for example when you upgrade a market to the second tier, do you see one food deduced from your global food? Sometimes (though I never witnessed this in markets) building descriptions can get broken, but changes still apply as intended. And also just to be sure, you don't use any other mods, and other parts of this mod still work for you, right? Honestly this is the first time I'm hearing something like that. You may try to delete user.script file in AppData\Roaming\The Creative Assembly\Shogun2\scripts , it may help if the whole mod is disabled, but if only the market part is broken, this probably won't fix it.
Lunsen402 2021 年 7 月 11 日 上午 6:50 
just a question it seems the whole "markets don´t cost food" thing has been disabled for me, wondered if there was a fix for if anyone knows. tried to redwonload the mod as well as verifying the files.
Seyren 'D' Windsor 2021 年 6 月 26 日 下午 5:55 
Thank you for the clarification.
nobubblegums  [作者] 2021 年 6 月 26 日 上午 8:47 
Hi, it would be best to disable. For RotS you can an AI mod here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2243596240 , for FotS there's also FotS enhanced
Seyren 'D' Windsor 2021 年 6 月 24 日 下午 8:13 
Hello there, may I check to see if you need to disable this mod when playing RotS / FotS? Or is this a universal mod?
nobubblegums  [作者] 2021 年 6 月 20 日 下午 1:44 
Thanks a lot guys, it really means a lot. Really glad to see people enjoying it
drahz94 2021 年 6 月 19 日 上午 7:24 
Hey nobubblegums these are great mods for shogun 2, love the idea of vanilla+ kinds of mods. The 4 star thing has to do with the absolute number of likes and not ratio of like/dislike for this situation. Once you pass a number of likes threshold you get 5 stars. It's no way of measure of ratings/quality!

Hope you continue updating/adding to this mod.
Sheph 2021 年 6 月 17 日 下午 9:53 
Thanks for keeping up this great game! I notice that none of my mods got above 2 start in the Attila forums despite constantly introducing groundbreaking mechanics at each release. Steam seems to base the stars on popularity and downloads.
nobubblegums  [作者] 2021 年 5 月 12 日 上午 9:20 
So anyway, I added seasons to SJ&RotS. May include them into S2E after a few tweaks, you can get it here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2485027921
nobubblegums  [作者] 2021 年 5 月 5 日 上午 4:54 
I'm gonna rant a bit, have 550 subscribers, 66 favorites, 25 ratings - all positive, but somehow the mod used to get 4 out of 5, and I'm just realizing it's now down to 3, which gives a bad impression. There are mods which are literally broken with higher scores. I honestly thought someone was negative bombing, but nope, all ratings are still positive. Have no idea wth is going on, but I'd really appreciate if people who enjoy the mod can rate it. It's not like there are any material benefits for modders, it just motivates me, petty I know.
nobubblegums  [作者] 2021 年 1 月 31 日 上午 11:56 
Hi, that's a general issue with modding Shogun 2, hopefully this should fix it:
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=1415849119
Sjchamor 2021 年 1 月 30 日 下午 6:01 
Hi, im having a sound bug with the Ikko Ikki faction, their archers have rifle sound instead of arrow sounds, idk if im the only one or there's a fix already.
horselats 2020 年 12 月 23 日 上午 10:49 
I like where most of these changes are going, but alliances are still too secure for my taste. I changed that as well buffing major clans start position.
nobubblegums  [作者] 2020 年 10 月 15 日 下午 4:55 
While I agree that archers are kinda op in the base game, the changes I made do not make that much worse, at the most they can get an additional volley out before the engagement. I think archers become OP when the AI goes braindead in some situations (like sieges) and just sits there while you're shooting at them, other than that, they rarely play an important role in battles. Anyway, even though they (slightly imho) change the vanilla balance, I included the movement changes since it was a popular request but changes to ranges wasn't really demanded and left out. If you worry about archers getting OP but you don't want to install the second part, you can just use the Minimal Tweaks for Longer Battles with the this part, that'll reduce the ranges without adding any other changes from the second part.
BobDaveson 2020 年 10 月 6 日 上午 4:53 
oh well, but thanks for the quick answer.
nobubblegums  [作者] 2020 年 10 月 6 日 上午 4:52 
Yes, currently there's no other way to use Better Ambush Deployment without making Hattori worse in ambushes.
BobDaveson 2020 年 10 月 6 日 上午 4:42 
so does the Hatori fix mean the units dont have the closer start position in normal battles?