RimWorld
Lord of the Rims - Dwarves (Continued)
94 則留言
Mlie  [作者] 2022 年 12 月 1 日 下午 11:58 
@Дота сосёт жопу Original is updated
Я з Донбасу 2022 年 12 月 1 日 下午 11:33 
1.4 plz
Wiseman05 2021 年 8 月 16 日 上午 2:33 
Mlie its been great having had this updated and maintained all the years and through the DLC. Hopefully with Jecrell back to update it, he can build off of what you did to keep his mods going to give the love these mods deserve.
Mlie  [作者] 2021 年 8 月 10 日 上午 2:17 
@Tobi You can help me by following the directions under "Reporting issues" in the description above
Jarl Tobi 2021 年 8 月 10 日 上午 1:22 
miles i am getting a red error that mentions somthing about braziers and it got vfe which i am i think means vanilla expanded and this is mod is cousing the error.
now i know nothing about coding yet however can you fix this error
Mortagon 2021 年 8 月 7 日 下午 5:09 
Thanks!
Mlie  [作者] 2021 年 8 月 7 日 下午 1:12 
@Mortagon Should be working better now. There was an old patch for Giddy Up that added more riders to the factions. However, in 1.3 its not allowed to have multiple rows of the same pawnkind. Thanks for the report and testing!
Mortagon 2021 年 8 月 7 日 下午 12:18 
Still appearing unfortunately despite new update to Giddy-Up :( @Mile
Mortagon 2021 年 8 月 3 日 下午 9:23 
Mlie  [作者] 2021 年 8 月 3 日 上午 1:23 
@Mortagon Can you publish the HugsLib log link perhaps?
Mortagon 2021 年 8 月 3 日 上午 1:06 
It looks like this error only occurs when the mod is used with Giddy-Up. Error dissapears when Giddy-Up is removed and reappears when it is added. Not sure why as I don't remember noticing that in 1.2 and used to use both these mods a few months ago. May be a new change in the Giddy-Up 1.3 that just went up today
Mlie  [作者] 2021 年 8 月 3 日 上午 12:30 
@Mortagon You are probably using an old version of the mod, verify that you have the latest version. Those rows do not exist in the mod.
Mortagon 2021 年 8 月 2 日 下午 9:02 
<requiredCountAtGameStart>1</requiredCountAtGameStart><canMakeRandomly>true</canMakeRandomly><canSiege>true</canSiege><canStageAttacks>true</canStageAttacks><leaderTitle>king</leaderTitle><factionIconPath>World/HillDwarves</factionIconPath><maxPawnCostPerTotalPointsCurve><points><li>(0,35)</li><li>(70, 70)</li><li>(100000, 100000)</li></points></maxPawnCostPerTotalPointsCurve><settlementNameMaker>LotRD_NamerFactionBaseDwarfHills</settlementNameMaker><techLevel>Medieval</techLevel><backstoryCategories><li>LotR_BackstoryDwarf</li></backstoryCategories><geneticVariance>0.8</geneticVariance><allowedCultures><li>Corunan</li></allowedCultures><caravanTraderKinds>
Mortagon 2021 年 8 月 2 日 下午 9:02 
New red error that wasn't there yesterday: "XML error: Duplicate XML node name LotRD_DwarfSoldierHillHogRider in this XML block: <options><LotRD_DwarfGuardHill>100</LotRD_DwarfGuardHill><LotRD_DwarfSoldierHill>20</LotRD_DwarfSoldierHill><LotRD_DwarfSoldierHillHogRider>123</LotRD_DwarfSoldierHillHogRider><LotRD_DwarfLord>5</LotRD_DwarfLord><LotRD_DwarfSoldierHillHogRider>123</LotRD_DwarfSoldierHillHogRider></options>

Root node: <FactionDef ParentName="FactionBase"><defName>LotRD_HillClans</defName><label>dwarf hill clans</label><fixedName>Dwarven Hill Clans</fixedName><description>.</description><pawnsPlural>hill dwarves</pawnsPlural><settlementGenerationWeight>0.2</settlementGenerationWeight>
Mcsqizzy 2021 年 8 月 1 日 下午 1:41 
Ok Thank you
Mlie  [作者] 2021 年 8 月 1 日 上午 9:02 
@Mcsquizzy No its not, but when it is there should be one less error :)
Mcsqizzy 2021 年 8 月 1 日 上午 8:28 
Since this mod has been updated to 1.3 does that mean Doors expanded is or was there a misunderstanding on my part?
Mlie  [作者] 2021 年 7 月 25 日 下午 12:25 
@Cranium-Crustacean Fuhrer Yes, Ive been in contact with him and we are working out how to update the mods. I will continue to link to the unofficial version until I know more of the future of the mod. They are functionally the same and has the same ID so either one will work
Headcrabs in A Bucket 2021 年 7 月 25 日 上午 11:52 
Small thing, Jecstools, the author of the official one, has come back and updated it to 1.3. Up to you if you want to keep linking to unofficial, but just giving you a heads up. Thanks for the work you've done and will do in the future for us.
Mlie  [作者] 2021 年 7 月 21 日 下午 2:28 
@Zenfrox Not until the dependencies are updated
Zenfrox 2021 年 7 月 21 日 下午 2:27 
1.3 support?
marccharlton4 2021 年 7 月 18 日 上午 12:10 
Is it possible to find a furniture/walls/gate only version? I'm trying to get rid of jectools from my modlist
Odin 2021 年 7 月 14 日 下午 12:40 
Howdy ! I ran into some problem which is that all the added races (Elves, Wizard, Hobbits and Dwarfs) don't have a face, do you guys know what mod might cause it (naturally if you experienced that issue) ?
Mlie  [作者] 2021 年 5 月 12 日 上午 12:44 
@Azarae The lamps uses the place on wall-function from Jecs tools so this issue is better to report to that mod-autor.
SepphorisVT 2021 年 5 月 12 日 上午 12:09 
There's a strange issue with the lamps/lanterns of dwarves. You can place them on normal walls, but you cannot place them on walls smoothed from stone.

... seeing as dwarves generally live underground, this is a bit ironic. But also troublesome. Could this be fixed please?
dansaske 2021 年 4 月 15 日 下午 12:50 
Thanks for the update. I really wish that drakes had fire breathing capabilities. Also, compared to monsters from other mods, the drakes are not very resilient.
Fishi 2021 年 3 月 19 日 下午 5:09 
It's almost a shame that the dwarves don't have their own embrasure wall type but for some reason the elves do
DonBaTzu 2021 年 3 月 13 日 下午 3:45 
OK thanks
Mlie  [作者] 2021 年 3 月 13 日 上午 3:37 
@Ninja✧Berry 忍者野莓 Not sure, might be an oversight from the original author
DonBaTzu 2021 年 3 月 13 日 上午 12:05 
Why the helmet is not manufactured on the forging table but on the machining table? (Also the elf)
Sulafet 2021 年 2 月 12 日 下午 1:21 
Changing the pawn the animal is bonded to does nothing. However, killing the animal, then spawning in another elephant, taming it and maxing out its tameness stats did not replicate the glitch, so it's fine now. I think it has something to do with the trigger initial animal bonded trigger. I've only seen this happen after installing this mod, on a dwarf, so it could be caused by an incompatibility, or completely unrelated. Either way hope this helped in some way.
Mlie  [作者] 2021 年 2 月 12 日 上午 11:47 
@David Lad Strange indeed, not used giddy up much so cannot say if it could be the cause. Animals are fun should only add activities I think, not change the animal defs themselves.
Sulafet 2021 年 2 月 12 日 上午 11:36 
Alright so, interestingly, removing the bonded animal from the map fixes it. I sent it out on a caravan and his needs tab was okay, and once the animal came back from the caravan the needs tab went to shit again.
Sulafet 2021 年 2 月 12 日 上午 8:05 
Only mods I have that make changes to the behaviour of animal pawns are:
Animals are fun: recreational animal interactions
and the Giddy up stuff
Not sure if it's directly related to this mod but since it happened to a race added by it I decided to report it anyway.
This thread seems to detail a similar problem that happened for different reasons to my case
https://ludeon.com/forums/index.php?topic=31264.0
Sulafet 2021 年 2 月 12 日 上午 7:55 
Perhaps something about the mood bonus gained from having a bonded animal? Whatever it is nuked the needs bar completely. The pawn is otherwise working as normal, it just has its needs and moods bars frozen and no mood modifiers
Sulafet 2021 年 2 月 12 日 上午 7:51 
Yeah I noticed it was a bonded animal, just not sure why. It's not an animal added by a mod, it's just a base game elephant. Killing the pawn then resurrecting didn't help. The animal itself doesn't seem to be bugged.
Mlie  [作者] 2021 年 2 月 12 日 上午 7:46 
@David Lad Seem to be the bonded animal that causes it. Anything strange there?
Sulafet 2021 年 2 月 12 日 上午 7:41 
The mood modifiers for a dwarf colonist (Named Dwuri) I have seem to have disappeared, and their needs are static.
https://gist.github.com/97aaa93f7cdc574f59616d3aeaee81aa
Needy Sandwich 2021 年 2 月 1 日 下午 11:05 
diggy diggy hole
mocha 2021 年 2 月 1 日 上午 2:26 
for some reason dwarf traders dont carry any weapons
Mlie  [作者] 2021 年 1 月 27 日 上午 7:10 
@Eris Try this mod: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1399212509 It will show what mod any item is from
Eris 2021 年 1 月 27 日 上午 6:46 
Dwarves cannot be created at the funeral pyre, tbh I have no idea whether the funeral pyre is in the main game or a mod, could you add like another flag to the dwarven body or something? It might be a problem with the other mod so don't bother forcing a fix

Here's the screenshot of the funeral pyre: https://postimg.cc/QF7rGnwW
Gigagremlin 2021 年 1 月 18 日 上午 6:38 
When trying to make a caravan the dwarves freeze and break the caravans selection too making it impossible to complete it. as anyone else had this?
Mlie  [作者] 2021 年 1 月 18 日 上午 3:28 
@zzzzx4423071 See my last comment about that issue
zzzzx4423071 2021 年 1 月 18 日 上午 2:41 
I still can't make any dwarf helmets.
Von Faustien 2020 年 12 月 18 日 下午 2:55 
can a pack of firedrakes still get picked for the maneater event? i had that in the old version and i have to say having 6 dragons try and eat my colony was kind of hilarious
Couch_Lord_Xenos 2020 年 12 月 15 日 上午 8:23 
Dwarf-shields are OP, apparently. They downed one of my colonists instantly with massive DPS. From a SHIELD. Doesn't seem compatible with CE.
CrazedKiller 2020 年 11 月 13 日 上午 3:43 
Im getting issues where my Dwarf beards are rendering behind the dwaf
Vincert 2020 年 11 月 10 日 上午 7:28 
I LOVE YOU SO MUCH... Was waiting for it for so long and now we have it! Durin bless you my savior
Nimrod 2020 年 10 月 17 日 上午 7:14 
Get RIMSQoL and patch the recipies to your liking on the fly during the game - works like a charm.