XCOM 2
A Better Barracks Arsenal for LWOTC
202 条留言
Inerael 9 月 6 日 下午 4:56 
Looks amazing ! Just wondering is it still working in 2025 pls ? i'm looking for an alternative to advent total weaponry wich dont seem comaptible with LWOTC :)
Landar486 5 月 7 日 下午 3:14 
I really enjoy this version of the mod in lwotc. the swords & pistols are additions i always wanted in the base wotc version. ...any way to extend those into a separate mod for regular wotc too?
lety4ayavoropaeva 5 月 2 日 上午 6:29 
I have a question about the Demolition ability.
There are 2 mods that allow it to work on areas:
- "A Better Barracks Arsenal for LWOTC"
- "Collateral Demolition Wotc"
In the first mod, the option is disabled with the "broken" mark.
The second is super old.
Questions:
1. Maybe someone has already fixed it in some fix?
2. Is it dangerous to enable them together?
3. Do I need to build a loading sequence?
4. Does any of this work under LWOTC?
Red 4 月 21 日 下午 6:10 
I'm not sure what i'm doing wrong but the Enhanced Laser Autorifle has the option to equip underbarrel launchers and shotguns but they don't appear on the weapon. Is there something I need to change in the ini's?
... 2 月 27 日 上午 9:08 
Oh, gotcha.
Thanks
RambelZambel 2 月 27 日 上午 9:03 
no shadows ops perk pack has its own perks aswell, like extended perk pack, but additional new classes with these perks, but i think they are disabled by this mod(better barracks), if not, use "disable any class gts redux", shadow ops perk pack doesnt change anything with lwotc classes, only with vanilla classes
... 2 月 27 日 上午 9:02 
I'm using lwotc
I'll download everything and hope for the best, thanks.
RambelZambel 2 月 27 日 上午 8:59 
but they should disabled anyway, if you use lwotc
... 2 月 27 日 上午 8:59 
The way I understand is that extended perk pack adds perks to a perk pool that other mods draw from it. So I'm assuming some weapons from this mod need extended perk pack to function properly.

But for shadow ops perk pack, what's the difference between disabling changes to the lwotc classes and not downloading the mod at all? I mean isn't that redundant?
RambelZambel 2 月 27 日 上午 8:52 
ah, u mean the classes from shadow ops perk pack? u can disable the classes, and disable the removing of the vanilla classes
... 2 月 27 日 上午 8:31 
Thanks
So the choice boils down to either changing the entire game's class system or not have the weapons.
RambelZambel 2 月 27 日 上午 7:45 
it should(so no crash or so), but some weapons and other things with these assigned perks doesnt work right
... 2 月 27 日 上午 7:35 
Does this works without perk packs?
Naxelas 1 月 9 日 下午 8:01 
Quick update: I figured out the problem. In addition to the set of mods recommended, it looks like I accidentally included TLP Tier Replacer with Visual Upgrades in the mod frenzy by mistake. This mod was not involved in the error I reported.
Naxelas 1 月 9 日 下午 7:32 
I must have made a mistake somewhere because it seems that the weapon skins for the alternate conventional weapons (Like the Marauder Rifle and the Hunting Shotgun) have also replaced the default skins for the weapons like the Assault Rifle and Scattergun.

At first I chalked this up to a quirk with the mod because the alt skins are indeed nicer, though it prevented me from visually distinguishing the weapons, until I unlocked mag weapons and enhanced laser weapons in the campaign, and quickly realized they too shared all the same skins, causing "mag weapons" to fire lasers for all their weapon types.

This seems a little too dissonant for me, so I was wondering if anyone could tell what error I made in overwriting the default skins in activating either this mod or its listed companion weapon skin mods recommended to be downloaded with it.
RambelZambel 1 月 9 日 上午 6:33 
for what is the shadow op perk pack needed? cause it conflicts with true primary secondaries(no ammo usage for primary pistols).
lety4ayavoropaeva 2024 年 11 月 9 日 下午 6:06 
Hi!
Does the Turbulent Plasma Semi-Auto Pistol reduce the accuracy of the character entirely or only for pistol shots?
Does the Master-Crafted Laser Autopistol reduce the chance of critical damage entirely to the character or only for pistol shots?
rubyeye 2024 年 10 月 8 日 上午 2:10 
I'm glad I found this mod. I'm really loving the new weapons they bring to my LWotC playthrough. Thanks for making it. :steamthumbsup:
Gerishnakov 2024 年 9 月 8 日 上午 5:55 
LWOTC is a total overhaul mod. You're going to really struggle getting a mod setup made with LWOTC in mind to work without it.
Gibbler 2024 年 9 月 7 日 下午 9:41 
@Gerishnakov One of the mods I wanted was conflicting with lwotc so I started a new campaign without lwotc and tweaked all the mods I had that didn't hard require lwotc but had some holes without them/ were too powerful. This was one of them but I didn't foresee this problem showing up. Im thinking of foregoing them now, as theyre usually straight upgrades to the vanilla weapons
Gerishnakov 2024 年 9 月 7 日 上午 5:51 
@Gibbler Why are you using a mod marked as "for LWOTC" without LWOTC?
Gibbler 2024 年 9 月 7 日 上午 12:39 
I know it's because im not using lwotc, but for some reason, the tier 3 master laser and turbulent plasma weapons arent showing up as buildable in the game. The strange thing is that the tier 2 enhanced laser and prototype plasma weapons did show up and are buildable. Is there a way to make them buildable through commands?
Gerishnakov 2024 年 8 月 3 日 上午 5:51 
Anyone know of a relatively easy way to remove the new Advent weapons and their loot crates from this? I just want the new XCOM weapons and maybe the Trigger Happy PCS.
Kinsect 2024 年 6 月 16 日 下午 7:02 
Say will we need the Laser and Coil weapons mod to use this mod if were not using LWOTC?
Kinsect 2024 年 6 月 13 日 上午 10:55 
Oh yeah does this also work with ETC weapons? (EU 1.5 tier weapons)
Kinsect 2024 年 6 月 12 日 下午 7:30 
since this cover's the Bayonet's do we still need Underbarrel Attachments for EU Weapons and Underbarrel Attachments for WOTC Coilguns?
WhyYouDoThis 2024 年 6 月 6 日 上午 10:20 
Well I usually never build Res & Dev until much later in the game. But thanks a lot for the info @VoidWalker74 & @Rui.
VoidWalker74 2024 年 5 月 31 日 下午 2:41 
@Rui Just checked and can confirm that their in Res & dev now. Looks like a bunch of other projects moved there as well. No idea why it's suddenly changed but thanks for finding them though
Rui 2024 年 5 月 30 日 上午 4:40 
the people who dont get the projects in the proving ground, please check that you have the Combined Workshop Laboratory or Mod Jam for that matter. For some reason its moved to that facility
F3r4lH0g 2024 年 5 月 26 日 下午 2:21 
I'm also having this issue, they're dropping in missions but not showing up in the proving ground.
Wroxetter 2024 年 5 月 4 日 上午 8:38 
@Kiruka, I'm Having the same problem as @WhyYouDoThis and @Bluntinstrument, It worked on my last play-through but my new game all crates are not appearing in the proving ground. Did anyone figure out the problem?
4rrakis 2024 年 4 月 20 日 下午 2:28 
For what? the regular A Better Barracks mod already hast most of what this one offers, and the rest are modifications specific for LWotC.
DeBlue 2024 年 4 月 20 日 上午 9:43 
Is this also compatible with the non-long war mod? The regular A Better Barracks WOTC?
Hanter 2024 年 4 月 13 日 上午 9:39 
For those who are wondering about compatibility with Musashi's RPG Overhaul (which also changes weapons and upgrades), it works!

Nothing game breaking, but there's a slight balance issue with sniper rifles and cannons from this mod. I made a bridge mod in case anyone else is interested.
BluntInstrument 2024 年 3 月 16 日 下午 1:39 
@WhyYouDoThis, my crates disappeared from the proving grounds halfway through my latest campaign. They were working last week and this week they vanished.
WhyYouDoThis 2024 年 3 月 12 日 上午 12:03 
Unlock Crates are not showing up in Proving Grounds. I am using Long War of the Chosen 1.1 Beta. I have all the dependencies. It was working fine couple of months back.
Noire 2024 年 2 月 25 日 上午 12:06 
I just gave up using this mod, since basedamage doesn't seem to applied proeprly, ABBA_SHOTGUN which is hunting shotgun does same damage, but having ability of single reload and normal reload(not full) at the same time, same to hunting rifle etc.. Tried deleting all mods on workshop folder, and downloaded whole mod for LWOTC, this mods, and other requirements too, but seems no work same as Battle Rifles and Strike Rifles for LWOTC
Grog 2023 年 12 月 12 日 上午 10:05 
@Kiruka, nevermind! I didn't have TLP DLC, so that was my problem. Downloaded that and now it is fixed.
Grog 2023 年 12 月 7 日 下午 2:09 
@Kiruka Awesome mods! Wow, just wow. I'm playing a ModJam LWOTC campaign now, and I have some cosmetic issues with this mod in particular:
My alloy sword is invisible
The icon in the loadout is a rainbow 'img:' file (as if the icon is not found)
The hunting shotgun and marauder auto-rifle are bot not painted: they are just pink and changing the color on them does not work.

Any suggestions on how to fix? I've already deleted the mod and reverified files to redownload it. I have all the required dependencies, including wsr. I'm basically using this collection of mods: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3000400389 with maybe a few changes.
Kinsect 2023 年 11 月 17 日 下午 2:59 
hottt3 2023 年 8 月 26 日 下午 4:17 
@Shady Suspicious Smiling Man Thanks for the reply!
Shady Suspicious Smiling Man 2023 年 8 月 26 日 下午 12:37 
@hottt3

You require a certain amount of engineers and scientists to open them for free, if you scroll down to the unavailable section, you can see the requirements of opening higher tier boxes vs paying to open them. (also each tier of engineering or science research counts towards the number).

someone else correct me if I'm wrong but there is no difference in opening them for free or not, its just a "do we have the manpower to open it for free, or we need to put more effort into this?" situation
hottt3 2023 年 8 月 24 日 下午 1:29 
Thanks for the mod!
I have two options - to open a crate for free or to open it for the resources. I don't understand what's the difference? Could somebody explain, please?
fallenscion 2023 年 8 月 18 日 下午 7:43 
Any recommendations for stat tweaks to balance with standard WOTC play?
Mars 2023 年 7 月 5 日 上午 5:29 
Does this mod give Vektor Rifles squadsight?
p6kocka 2023 年 7 月 3 日 下午 12:06 
Ketaros 2D Package is missing in the REQUIRED ITEMS.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1557951815&searchtext=ketaros
Without this mod some of the icons are missing. (like Semi auto pistol´s Easy handling ability)
Mak 2023 年 5 月 8 日 上午 8:44 
I got a small cosmetic suggestion for the ADVENT weapons.

In LWOTC with Mod Jam none of the ADVENT units actually use weapons with these specific models like the Shotgun or SMG but they do use equivalent weaposn with different models.

So I suggest an extra config to change these weapons to the models used by those enemies if you have that mod (Kind of like the Mercenary lasers pack is optional for the Master Crafted laser weapons)

So for example, the ADVENT SMG would swap out to the models used by the Pathfinders, the Shotgun would use the models used by the Assault Troopers etc.

Im sure that can also be done manually with WSR and I might try to do it later but jsut thoguht Id share it.
Stukov81-T.TV 2023 年 4 月 9 日 下午 1:26 
to answer my own question ... WSR can be used to add more things to the loot crates

+CHANGE_TEMPLATE=(TEMPLATE=IRI_Advent_SonicRifle, REWARD_DECKS[0]=T2EAdventWeaponLoot)
Stukov81-T.TV 2023 年 4 月 9 日 下午 1:25 
@Shadow Kaixa you can try Weapon Skin Replacer:
+CHANGE_TEMPLATE=(TEMPLATE="ABBA_PISTOL_CV", NUM_UPGRADE_SLOTS=1)

this should work
Stukov81-T.TV 2023 年 4 月 9 日 下午 1:24 
@jess I had to change: +ABBA_PISTOL_LASER_REQUIRED_TECHS = "MagnetizedWeapons" to ABBA_PISTOL_LASER_REQUIRED_TECHS = "MagnetizedWeapons"

and similar things (removing the + does the trick) .. i play CI with prototype armoury