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@corsairmarks Hopefully you can tackle this with your mod. :)
AFAIK this mod mostly still works, **event cpce.2** deals the edge cases, but it'd be nice to not have to do that.
I have my main species as only leaders as the mods worked fine.
As soon as I modify and finish the research on another species, my main species leaders lose erudite but not cyborg.
I wonder about the brain slugs once we ascend to synthetic. Could there be a national project to implant the slugs on some animal species (possibly cloned, genetically engineered, or uplifted if you have those techs which you probably do) so that you don't extinct the species because you rose?
Also isn't WiFi like Psionics for machines? Maybe synths could keep psi.
albeit im not sure if that included brain slug trait? Patch notes only seem to mention psionic cybernetic and erudite
The trait doesn't disappear from the species, just the leaders.
Stellaris under some weird circumstance will stack overflow during parsing of the log statements.
These log statements have been commented out from the current version.
If you still experience any crashes or problems let me know!
Any way I could get some bits of your game.log and error.log files?
Particularly anything around any mention of "cpce."
Let me know if your leaders magically have the correct traits. If so, you're welcome.
Has the trait gone missing from the species by any chance?
May need to also check if the leader is of the correct (sub-) species - if you can somehow post a link to a copy of your save game in a discussion post, I'll check it out.
Another weird thing is that one general was able to level up without losing the either trait, but a few years later a bunch of governors and scientists leveled up at once from passive exp and every leader in my empire simultaneously lost erudite. This coincided with one of the governors gaining a fourth trait, so it's possible that had something to do with it as well.
I'll look into this, can you tell me what mod you were using this with?