Conan Exiles

Conan Exiles

The_Isle_of_Tir-na-nOg
512 条留言
samuraj 10 月 17 日 上午 10:51 
Load Island of Tir Na Nog after Underdark
samuraj 10 月 17 日 上午 10:36 
Figured it out. There was a conflict with the Underdark of Acheron 2.0 mod. I deleted the mod and the textures were restored.
samuraj 10 月 17 日 上午 10:08 
Also in the region of Far East 11.
samuraj 10 月 17 日 上午 10:02 
Hello! There are no water textures on the map in area D16. I have a screenshot.
Hugor Hill 7 月 21 日 上午 11:11 
Is the Underdark mod you refer to as the sister project the one made by Nobody?
darrakachad 6 月 11 日 上午 6:16 
New to server mods. Its says I am not allowed to build in the admin hall/area. What am I doing wrong?
M 5 月 29 日 下午 9:05 
The server I am playing on has this running and after today's patch I'm now being told every location near my base I am unable to build in. I am built south of Telith's lake in H37. Was something changed there?
Rev Elevenclaw 5 月 29 日 下午 7:00 
Question... What's the outfit in picture 13?
MTBear 4 月 28 日 下午 2:26 
@Last Watcher Yes, i've used this before and had the grids on it but now it doesn't. But you mentioned that was an older version so I just ignored it but the map has not changed as far as locations etc, like it is the normal map for CE. Haven't tried anything else.
Last Watcher  [作者] 4 月 27 日 下午 1:57 
never heard of that before - all I can try is to reproduce. if it works normally for me then it has to be a setting.
you have this issue with this (Spring) season mod of ITN?
MTBear 4 月 26 日 下午 3:30 
@Last Watcher Negative, I don't even see the upper part of the map to the right that should be apparently visible.
Last Watcher  [作者] 4 月 26 日 下午 1:52 
the picture here is an old version. do you see a season indication in the lower right corner?
MTBear 4 月 26 日 上午 6:41 
@Last Watcher For some reason I am unable to get the map to look like it is in the SS. I have only this, celtica and feary installed but for some reason it isn't like the screen shot.
MTBear 4 月 18 日 上午 4:15 
@vatheslav Rather rude to tell a MA to do something like that, why not learn to mod and do it yourself..
vatheslav 4 月 13 日 上午 8:17 
Just super, but the fps started to drop, I would remove the boats that float, it looks cringe, honestly, either increase the smoothness of the animation or remove it. Thanks for such work
Rights 4 月 4 日 下午 11:32 
Ah okay, thanks for clarifying :steamthumbsup:
Last Watcher  [作者] 4 月 2 日 下午 5:56 
@Rights - no that means that the Silverback has become 'unbalanced' / 'scrambled' after the funcom update. I will have to revisit that table. I noticed that Lions are also pretty weak now.
Rights 4 月 2 日 上午 7:54 
I'm guessing there's no way to turn the mob "balancing" off?
It's weird having 'normal' gorillas with 1100 hp, and then a silverback gorilla appears to have 400hp.
Last Watcher  [作者] 3 月 14 日 下午 5:02 
@furrycheezit that was a player build on top of the moonspawn floating isle.
the elevations, settlements, dungeons etc are the same in all seasons.
Last Watcher  [作者] 3 月 14 日 下午 5:00 
@Norscanwarlord, I could not get it properly to work as it seems that part of it was not accessible for modding (and I have to manually retro actively put new funcom things into my map).
However, I have an idea that I want to test that might get it to work.
NorscanWarlord 3 月 6 日 上午 11:06 
Whats wrong with the Kurak teleporter? i never been in the dungeon tbh, does the portal just not work?
Furrycheezit 2 月 27 日 下午 12:37 
What is that foating castle in the 10th image, and where is it? Is it also on the Summer/Fall/Winter Maps as well?
Reckless 2 月 19 日 下午 6:04 
Love this map
Last Watcher  [作者] 2 月 10 日 下午 7:43 
@Lord_Dave that happens when you have a mod order issue
Lord _Dave 2 月 6 日 下午 1:08 
Is it me, or is the water meshes totally FUBAR?
MTBear 2 月 4 日 下午 6:29 
Out of curiosity there are no faction or quests of any kind correct? weapons or magic etc? I have the three mods listed such as the Celtic and Feary ones, I am trying to get an idea of everything compared to AoC. Ty
Last Watcher  [作者] 1 月 23 日 上午 4:53 
you are correct - Hosav doesn't work - there are other UI mods that do work as they work in a different way. Root issue is that Funcom has not centered its map at the center of the hard coded Unreal Engine map and this mod fixed that mostly in order to make certain areas on the edge playable. (The Unreal Engine version that CE is based on has a limit of 8 by 8 kilometers)
VoshkaVonBadMeow 1 月 22 日 上午 5:45 
I have a quick question regarding this mod and Hosav's UI mod.

It seems like Hosav's Minimap is kinda screwed up on the map, I don't know if thats due to this mod or his, but the character icon on the minimap is at the very top of the minimap.

I hope this is visible..

https://ibb.co/cJgq5fB
Last Watcher  [作者] 1 月 20 日 下午 12:29 
@Typhon
that is called Underdark of Acheron 2.0
Last Watcher  [作者] 1 月 20 日 下午 12:28 
@darlk10 it depends where. There are some areas where that is intended. Are there big snakes in the vicinity? Close the jungle passage? there it is intended - the darkness of the cave below bleeds through so I made that area a 'cursed' area.
Typhon 1 月 19 日 下午 8:18 
Didn't find its sister mod "Underdark"... :p
darlk10 1 月 18 日 下午 8:35 
Hi I just downloaded this mod. There are areas where it gets really dark even during the day and with just a little moving forward will make it bright again. Is that intended, or is that a bug?
Last Watcher  [作者] 2024 年 12 月 26 日 上午 9:29 
the meteorites that hit Kolanse (former Nameless City) spawn Eldarium
Mandaroni 2024 年 12 月 23 日 下午 5:58 
And I can't harvest it. Neither explosives or mass culling (the spell) works, how do you farm it?
Mandaroni 2024 年 12 月 23 日 下午 5:21 
One more question, where on the map can Eldarium spawn? My players ask me. I myself only found it once in the bottom left isle.
Last Watcher  [作者] 2024 年 12 月 22 日 下午 2:08 
If I recall there are 5 of them. At sperm lake, the lake with the dam in the north, at about the center of noob river, at the islands in the south east (ocean) and to cross the sea inlet in the north east.
They really are modded horizontal elevators, so you activate them with 'e'
Mandaroni 2024 年 12 月 22 日 上午 11:18 
Good to know I'm doing nothing wrong :D And sad to hear of the problems. Where are the ferries on the map, they sound cool!
Last Watcher  [作者] 2024 年 12 月 22 日 上午 9:35 
there are two types: the ferries still work.
But the ones that make the long trips are more decor to give more life to the map.
they used to be solid, but it turns out that this kind of movement screws the server setup and dataleaks were reported. (people would park their toons on it and let them move for hours). I cannot code, and the coder that had given me the blueprint for those ships had left. So I turned them into non interactable. I wish it were different.
Mandaroni 2024 年 12 月 20 日 下午 7:39 
Because I'm just falling through them, when I try to get onto one.
Mandaroni 2024 年 12 月 20 日 下午 7:07 
Can you interact/ride with the boats?
Phoenix Archer 2024 年 12 月 17 日 上午 9:27 
Land and forest are beautiful, thank you!

I found the the sea at the new area created by you didn't has any water, and I see the fishes are flying in the air. Do I make any mistakes, or it means your mods is not competed so I need wating?

Here is my load order (copied from modlist.txt):

Pippi.pak
Underdark_of_Acheron.pak
ITN_Celtica.pak
The_Isle_of_Tir-na-nOg.pak
Age_of_calamitous_for_Isle_of_tir_na_nog_and_the_Underdark.pak
ExpandedMap-AllAccess.pak
Last Watcher  [作者] 2024 年 12 月 2 日 上午 11:07 
New Asagarth: yes, since they now are neutral.
Wall removal is built in
Inspector de Patas 2024 年 11 月 30 日 下午 4:34 
This mod requires a wall removal mod? or is it included here?
Cheesyfof 🧀 2024 年 11 月 27 日 上午 2:56 
Are you using a new spawn table for New Asagarth?
I use "Tier 4 Followers - Medium Increased Spawn" for solo-play and so far I have yet to find a single named thrall there compared to everywhere else. :'(
Last Watcher  [作者] 2024 年 11 月 19 日 上午 8:28 
Darkwood and ITN are incompatible, besides, they are modifying the same areas
D3th10rd 2024 年 11 月 18 日 下午 5:05 
Hey, wanted to reach out to say the map seems like a blast with a lot of work put into it, however I'm finding a very strange and peculiar incompatibility. I have Underdark, Tir na nog, and The Darkwood all installed, properly ordered as stated in the Underdark description, and it boots up just fine and runs well. However, when I hit Shift + B to access Tot ! Custom to bring up the menu for it, it crashes. It is only with these bundles of map mods that it happens with, so I'm quite perplexed as to what any of these maps could be impacting Tot Custom or having something bound to Shift + B as well. Do you happen to know if Tir na nog does anything to this effect or could it possibly be either Underdark or Darkwood do you reckon?
Last Watcher  [作者] 2024 年 11 月 18 日 下午 3:03 
they spawn in different locations than on vanilla
Paladin 2024 年 11 月 12 日 上午 11:43 
am I just unlucky, or are bloodcrystal spawns (wild golems and bloodcrystal rocknoses) not spawning on the map?
nabily 2024 年 11 月 9 日 下午 2:12 
Realy enjoying this mod, question, on the map, anyway to remove those black borders? is there an option for it? and thank you
Last Watcher  [作者] 2024 年 11 月 8 日 下午 6:30 
anything built within the ghost wall should not be affected. Exact same elevations.