安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Also fixed gun is using gatling model as a placeholder... im yet to get around modelling it.
I just wish i had as much free time to do as i had as a kid... sigh.
Raised bug issue: https://support.keenswh.com/spaceengineers/pc/topic/23297-muzzle-flash-particles-follow-grid-with-motion-inheritance-0 . Maybe it will get fixed eventually, until then i will have to think of some workaround... again.
any chance of getting the hand held item as separate mod?
Thank you for making my life better!:)
Can you make them fall?
Thank you for the amazing mod, really enjoy it
However, can you consider creating additional mod with flare effects, that also act as a decoys?
That would be super cool and will bring in new dynamics into combat, apart from just looking cool as heck
Kind regrds,
Soumagney
If you want some visual effects try my fireworks mod. There is couple that could imitate short lived decoy flares. It is not quite survival friendly yet though.
https://www.youtube.com/watch?v=l804nXMe9LE
my plan was to create some sort of antimissile flare effect but it really looks cool. i really like to use your mode when i rush out for an outpost in the night. well done, sir :)