Crusader Kings III

Crusader Kings III

Extra More Building Slots(16 slots)
225 条留言
misha_archmage  [作者] 10 月 30 日 下午 2:50 
@Eatme This mod for 1.18, Realms in Exile is 1.17, please use mod on url and compatibility patch
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3443500193
Eatme 10 月 30 日 下午 2:19 
How's this to work compaible with Realms in exile as stated in description ? doesn't work despite tweakings to LO
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 10 月 29 日 下午 3:42 
no need to be sorry but thank you.

its just frustrating.

even the Total war Launcher is better than this, sure its really tedious to use but at least it frickin updates the mods properly. sure it sucks doing orders and playsets but you can just download mod managers. but at least the mods work!

ugh. I'm sure theres countless of us that would go on a rant about it. utter idiocy for years.

happy halloween and thanks for the quick update. im probably just gonna wait a month or two.
misha_archmage  [作者] 10 月 29 日 下午 12:15 
@𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 I am sorry, I had same problem. And need ressub two times before it start working
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 10 月 29 日 上午 11:00 
i love paradox launcher, years now and its still the same BS.

No matter how many times i unsub and resub its broken.
misha_archmage  [作者] 10 月 29 日 上午 5:08 
@Anon of the Sea, @Lithographer I ressubed and tested mod from Steam Workshop,it's work fine. Did you use another mods?
Anon of the Sea 10 月 28 日 下午 9:47 
Still only have the vanilla slot count
Lithographer 10 月 28 日 下午 8:52 
not working, tested with just the mod, and tested after unsubbing + deleting the workshop folder and resubbed
Gula 9 月 13 日 下午 9:45 
I'm talking about making sure that the cells of the duchy and special buildings exactly match the cells for construction (move to the right by a couple of millimeters). So that all cells are in a symmetrical position. It's just that now the cells of the Duchy have gone to the right of the ordinary cells. Thank you for taking the time to respond. I use a translator, so the words may not accurately convey what I want to say, I apologize in advance.
misha_archmage  [作者] 9 月 13 日 上午 9:33 
@Gula Second question. Both Duchy and Special placed under Fort building and I used anchor on right side, because left side is blocked by Holder portrait and center blocked by Holding type background view. Or do you mean move slightly to left, to border near background?
misha_archmage  [作者] 9 月 13 日 上午 9:23 
@Gula First question. If you play with another mod which added more buildings, then AI should build full row of buildings and then upgrade them. If you don't use mods with additional buildings then AI probably will have problems.
Gula 9 月 13 日 上午 8:42 
Hello, I have 2 questions... I apologize in advance for any possible arrogance and stupidity. Does the AI have any problems building settlements with this modification? Is it possible to move the cells of the duchy and the special building exactly above the usual cells (the perfectionist inside me is suffering)? Just a question, not a guide to action. Unfortunately, I have no idea how difficult and time-consuming this is.
misha_archmage  [作者] 9 月 13 日 上午 2:22 
@FyrFly Yes, should work. I changed only patch number.
FyrFly 9 月 13 日 上午 1:44 
Will this still work in 1.16?
misha_archmage  [作者] 6 月 15 日 上午 3:03 
@123 Old screenshots. I add scroll in last updates
123 6 月 14 日 下午 10:24 
I have to scroll in the settlement window. even when i just run your mod. it dosen´t look anymore in the way of your screenshot.
Basilisk 6 月 5 日 上午 8:36 
Thank you!!!!
Basilisk 6 月 5 日 上午 7:41 
Hi Misha_archmage,

Please be so kind to make a new mod with:
30 slots for counties capitals
30 slots for baronies

Massive thanks in advance.
misha_archmage  [作者] 5 月 6 日 上午 5:44 
updated for 1.16
Sydron Knight 4 月 30 日 上午 10:35 
interesting of the crash. I use it fine and it works fine.
Paztek 4 月 29 日 下午 4:29 
Really unfortunate.
I hope it works for you soon again, new DLC is looking pretty cool even though i'm a bit confused about the new mechanics !
misha_archmage  [作者] 4 月 29 日 下午 3:36 
@@Paztek It crashes on map loading. No older saves, verified files, previous version works fine.
Paztek 4 月 29 日 下午 1:05 
Either way thanks a lot for your continued work on the project, i've been using it for more than two years now and it's always been super convenient and i know i'm not the only one to be in this case !
Paztek 4 月 29 日 下午 1:03 
Might be older saves, they just released a patch, try verifying game files and checking

Update 1.16.0.1 Changelog
Fixes crashes which could occur when saves from older versions were present in the save game folder
Fixes chaotic succession despite obedient kurultai
Fixes player getting pulled into AI nerge event causing them to get maimed
Fixes stutters on paused lategame saves with large realms
misha_archmage  [作者] 4 月 29 日 下午 12:37 
@Paztek Game crashes every time I tried load it. So no updates before PDX will fix it
Paztek 4 月 29 日 下午 12:20 
Works with new update (More building slots etc. are added) only problem is that with the new DLC you can't raze holdings as Nomad
mrguoxin 4 月 11 日 上午 9:48 
Could you make a 32 slot mod? 16 is not enough.Thank you !:2016villain:
misha_archmage  [作者] 3 月 13 日 上午 12:07 
Jeremy Lin 3 月 12 日 下午 7:43 
it possible to get previous version of the mod? i really want to finish my playthrough.
Synarix 3 月 11 日 上午 7:04 
Just thought it might be something worth noting on the page
misha_archmage  [作者] 3 月 11 日 上午 6:49 
This mod branch created especially, for mods like More building, More Building Reboot and similar. If 16 slots to much, base version have only 9
Synarix 3 月 11 日 上午 6:44 
@Misha_archmage The problem with that is that the AI values are at a per-building level, thus, all buildings would need to be modded. Having more buildings so that the build slots are filled is an alternative, true, but if a person is just using this mod by itself, it effects knee-caps the AI into the ground late game.
Synarix 3 月 11 日 上午 6:42 
There are other such AI modifiers, for example, the AI will never build any duchy buildings without any other mods. To fix this, you would need to modifiy all files in the "Crusader Kings III\game\common\buildings" and remove all the modifiers with "free_building_slots "
misha_archmage  [作者] 3 月 11 日 上午 6:40 
@Synarix I don't touch AI behavior. When i played with mods adding additional building. AI upgraded it. This is a Paradox decision to added block for upgrade, if at least one slot free. I recomend use one or two mods with more buildings.
Synarix 3 月 11 日 上午 6:37 
My guess is the way the AI handles the building priority in the buildings tab, by default, it seems that upgrade values are at 1. And since most building have this:
" modifier = {
factor = 0.1
free_building_slots >= 1
years_from_game_start >= 1
}
"
It means that 1 is rounded down to 0.1, which is insufficiant for the AI to do anything.
Synarix 3 月 11 日 上午 6:23 
THis mod seems to stop the AI from upgrading buildings past level 1. In a test, an AI ruler was given infinite money, built all the buildings, but never upgraded them.
Darkwing Phoenix 2 月 19 日 上午 12:06 
Zamn, I am a SLUT for buildings (Using a cheat mod to get a ton of gold to win all of my wars and build all the buildings gives me a most great joy), this is the PERFECT mod for me!

Also @wolvers4 that's an issue vanilla AI has too, I'll often just build the buildings myself
wolvers4 1 月 25 日 下午 3:11 
Does anyone have the issue of the AI not building past level 1 buildings if they have open building slots?
JustBig 1 月 25 日 上午 8:42 
@misha_archmage, Thank you :steamhappy:
misha_archmage  [作者] 1 月 25 日 上午 8:35 
@JustBig I will update patch for "Vassal Buildings Replaceable" after it will be updated.
JustBig 1 月 25 日 上午 8:19 
Hey, I wanted to ask if you can include the Extra More Building Slots in your patch?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3349270766
misha_archmage  [作者] 1 月 13 日 上午 7:38 
@Barbecue my pleasure
Barbecue 1 月 11 日 下午 1:16 
Best mod ever
jojobe 2024 年 12 月 29 日 下午 7:51 
6 MORE ROWS PLEASE.
misha_archmage  [作者] 2024 年 11 月 4 日 上午 5:30 
@Hntrz63 It looks like another mod changes window_county_view.gui . What mods you are using?
Hntrz63 2024 年 11 月 4 日 上午 5:20 
now all sorted out after i move the mod load other to the latest
Hntrz63 2024 年 11 月 4 日 上午 4:54 
hi sorry but i only got 10 default slot, and it shows online in one line not 4 like has shown
chzasky 2024 年 10 月 13 日 下午 4:59 
sadly,this breaks Holding Manager,tired of build thousands of buildings on my own