边缘世界 RimWorld

边缘世界 RimWorld

[HRK] Gun Nut - Chapter #2
220 条留言
Zodiac Killer 7 月 28 日 上午 11:14 
Saw authors response on #1. cant wait
Zodiac Killer 7 月 28 日 上午 11:13 
Will this be updated to 1.6? assuming it doesnt work with 1.6, i havent tried.
Anthaderas 7 月 3 日 上午 10:47 
Hi, I have an issue with Neopup. Every other weapons you've proposed in this mod as well as other mods too (or for the very least, every weapons I've tested from your mods) are compatible with "Avoid Friendly Fire", somehow this one, not. I didn't pay attention it didn't have the option and proceed to successfully remove the head of one of my pawn and the torso of another. Great success but not asked or demanded. I needed them xD
Lucky-Nr13 6 月 12 日 上午 10:17 
A shame not to use the Tarkov gun and brass hitting the floor sound for the ASH-12, it sounds like a bb gun right now. The rest is really nice and the graphics are incredible.
200 6 月 10 日 下午 10:39 
hey. love tihs mod. just wanted to say that ammo for 84x246mmR cartidge (HEAT) and (HE) has no textures when using combat extended. i don't know if that's CEs faul. i did ask in their discord. have a good day king
Cayajinge 1 月 28 日 下午 10:43 
Collection cannot init: No textures found at path Ammo/M3E1/HEAT
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Graphic_Collection:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_StackCount> (Verse.GraphicRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.GraphicDatabase.Get_Patch0 (Verse.GraphicRequest)
Verse.GraphicDatabase:Get (System.Type,string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,UnityEngine.Color,Verse.GraphicData,System.Collections.Generic.List`1<Verse.ShaderParameter>,string)
Verse.GraphicData:Init ()
Verse.GraphicData:get_Graphic ()
Verse.ThingDef:<PostLoad>b__379_0 ()
BetterLoading.ToExecuteWhenFinishedHandler/<ExecuteToExecuteWhenFinishedTheGoodVersion>d__3:MoveNext ()
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
シスコン使徒 2024 年 8 月 24 日 上午 11:09 
12.7x55mm and ASH12 is underpower, I think this ammo should have similar damage to .50bmg (around 40),
and ASH12 should not have high recoil, its recoil is normal level. its problem is gun and ammo is too heavy and low accuracy in not close.
Pen4a 2024 年 8 月 4 日 上午 11:33 
to remove texture issue just delete this file in CE patch folder of this mod: "M3E1_Ammo_Textures". It's literally redundant, because CE has it's own textures for that type of ammunition.
Dealer Mangan 2024 年 7 月 30 日 下午 1:21 
No textures found for M3E1 HEAT and HE ammo types with CE.
Senyria 2024 年 7 月 30 日 下午 12:38 
[HRK] Gun Nut - Chapter #2 is missing the texture for 84x246mmR (HE) in CE.
Octography 2024 年 5 月 3 日 下午 11:26 
Im playing on 1.4 with CE
Octography 2024 年 5 月 3 日 下午 11:25 
Hello i found a bug with the standalone M320 GL. For some reason it uses 7.62x51mm Nato round instead of the 40mm?
whenwrašk 2023 年 11 月 29 日 上午 4:01 
description mentions that the GM6 is broken, that was my favourite gun last i used this mod. what does it mean by "broken", then? why does it no longer appear on raiders? did it ever?
LetTheMossReclaimYou 2023 年 11 月 12 日 下午 11:16 
So when is that update coming
Gator105 2023 年 11 月 10 日 下午 3:34 
@Harkon love your your work is there a chance for there to be weapon attachments like under-barrel GLs to be added to your mods list?
Harkon  [作者] 2023 年 7 月 8 日 上午 8:23 
Muzzle flash support added for current weapons thanks to @Spürgelwürg
Harkon  [作者] 2023 年 7 月 7 日 下午 4:11 
@Skynert the dicord was closed, to much work to matain.
@mEdiC bAg prob steam acting up I pushed the update again, see if it fixes itself
Skynert 2023 年 7 月 7 日 下午 12:21 
Discord link not working
Harkon  [作者] 2023 年 7 月 7 日 上午 5:18 
Kaj0110 2023 年 7 月 3 日 下午 12:24 
that worked, thank you
Harkon  [作者] 2023 年 7 月 3 日 上午 8:26 
@Kaj0110 they all work for me just fine, do you have a start up error that is making patches fail, if not, do a clean install of gun nut and CE since is probably some corrupted file.
Kaj0110 2023 年 7 月 3 日 上午 7:11 
idk if its only for me but every gun under the "Attatchments and modifications" research (from your other mods aswell) aren't properly patched for CE, and have stuff like "AS VAL Bullet" set as their calliber
veil 2023 年 7 月 3 日 上午 4:07 
What did you do to make the astronaut meme look like that?
mEdiC bAg 2023 年 6 月 28 日 上午 3:27 
Thank you for the updates. Cheers!
Harkon  [作者] 2023 年 6 月 28 日 上午 2:59 
@mEdiC bAg this is fixed as of yesterdays update
OniiSean 2023 年 2 月 15 日 上午 1:45 
Is the NG5 removed from the modpack? Because I do not currently see it.
Astronomer 2022 年 11 月 29 日 下午 2:26 
"Downloaded this for Carl Gustaf. Whoever says that it is op clearly does not understand the power behind 84mm projectiles"

Tell me you don't know what OP means without telling me you don't know what OP means. :steamfacepalm:
Harkon  [作者] 2022 年 11 月 27 日 下午 11:18 
I pushed an update to fix errors in 1.4 so you guys can use it while I'm working on the proper update.
XxxPenisDestroyerxxX 2022 年 10 月 22 日 下午 12:08 
Will it take a while for the Gun Nut mods to be updated to 1.4?
Harkon  [作者] 2022 年 10 月 16 日 上午 9:23 
yeah do a quick fix on your end or wait for the 1.4 update
Adadid 2022 年 10 月 15 日 上午 3:08 
The ash-12 is broken after the last CE update, 127x55mm ammo stopped existing, so it endlessly reloads and can't shoot
Dustin Echoes 2022 年 10 月 7 日 下午 1:53 
Downloaded this for Carl Gustaf. Whoever says that it is op clearly does not understand the power behind 84mm projectiles
combatant 2022 年 7 月 20 日 上午 1:01 
Is the M320 supposed to have a range of around 8 tiles?
Astronomer 2022 年 5 月 29 日 下午 5:01 
To be clear - I think the Gun Nut series is excellent, and I love the quality of the work. It's just this one weapon I feel needs addressing :steamthumbsup:
Astronomer 2022 年 5 月 29 日 下午 4:57 
Sadly the Carl Gustaf is just stupendously OP compared to other in-class / industrial tech weapons, and it's a showstopper. Which sucks, because I love the others.

40 range comfortably outranges autocannon turrets, and even outranges the marksman rifle from VWE. 200 damage *before* building modifiers, and a pawn with low shooting will hit almost every time thanks to the miss radius of 1. It's the same or better than any sniper rifle in *every* department, PLUS 300% armour pen, AoE, anti-building.

Equip all your pawns with this, and it makes the game trivial. If not, and a pirate raid spawn with a few of them, it makes an otherwise balanced raid suddenly ludicrously imbalanced.

I'd love it if you could see your way to rebalancing the CG, or publishing a version without it.

I suggest nerfing the range and damage significantly, and perhaps increasing the miss radius. Most weapons this powerful are one-shot for good reason.
Maco 2022 年 3 月 9 日 下午 1:47 
ash 12 dissapeard my pawn
Harkon  [作者] 2022 年 3 月 4 日 上午 9:51 
@Dogey why not? Also not really true have you seen all the gun nut mods.
Harkon  [作者] 2022 年 3 月 4 日 上午 9:49 
Also the glich with the ASh-12 should be fixed as of the last update.
Animal 7 2022 年 3 月 4 日 上午 8:12 
Why are most of the guns in these mods russian?
Videogameplayer 2022 年 2 月 13 日 上午 6:12 
I keep waking up because of night terrors about the visual glitch on your Ash-12 subsonic russian battle rifle and haven't slept now for about 2 weeks. Please fix it so my life can return to normal :steamthumbsup:
Endymion 2021 年 11 月 11 日 下午 6:12 
Love your gun mods, got loads of my favorites here. Just like to say I'd kill for the duplex rounds on the ash-12.
MECHARAUSER 2021 年 11 月 6 日 下午 1:54 
Not sure if the information on the card is just not up to date anymore and I missed some update or something, but a raid spawned from the shattered empire, sporting a Lynx, and well, seeing as my colony still doesn't have anymore than a couple basic weapons and an mp7 graciously provided by a defecting pawn from aforementioned empire, the end result of that was many pawns getting one-shot yeeted out of existence.
Of course, no sweat, Rimworld happens and in all honesty I probably shouldn't have taken in the traitor to begin with, so that is a lesson for the future.
But regardless of that, still thought of mentioning this just in case they really weren't supposed to spawn with that piece of hardware.

Great mod regardless!

Cheers :slimetabby:
OniiSean 2021 年 11 月 5 日 下午 5:19 
Hello! I was wondering if we were able to edit the weapon stats? If it requires modding it myself I can just look up a guide but if there is just an editable value we can find, where can I look for it?
Eqz 2021 年 10 月 24 日 下午 11:16 
ASh-12 wired placement reproduces when UI scaling in Windows is set to notable multiplier, I have 175%. Just in case.
SomeCasualGuy 2021 年 10 月 21 日 上午 7:09 
Does ASh-12 has something to do with the offset?
Harkon  [作者] 2021 年 10 月 3 日 上午 5:05 
@ArisenSolution2 I'll check
ArisenSolution2 2021 年 10 月 3 日 上午 2:51 
I've noticed with the Ash-12, when my pawns are looking towards the left or right, the gun seems to be "floating" infront of them,as if they were holding it by the stock with their arm extended. any clues to the visual effect?
Harkon  [作者] 2021 年 10 月 3 日 上午 12:41 
Because the way they were draw, some sprites end up being very small which is something I tried to avoid on later releases.

Also because the old Oversized weapons was quite bad performance wise this new mod works much better.
CookieDragon 2021 年 10 月 3 日 上午 12:24 
just a curiosity why do i need enlarged weapons for the chapter mods but not the individual ones?
Harkon  [作者] 2021 年 10 月 1 日 上午 3:03 
@Supanoob fixed