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报告翻译问题






Truly awesome map.
https://www.youtube.com/watch?v=Zu_l_wUX7HA
Thank you so much! I enjoyed the video! Shame you missed out on the closet near the end though :P
The whole environment is top notch.
Made a playthrough https://www.youtube.com/watch?v=FU3OP2eDYms
Im just glad to see your around! I hope the job works out, I totally get that.
and now this masterpiece, i hope in time, your able to make more content that's geared toward playing the Combine instead of some rebel group.
now if you'll excuse me, I'm going to play this for the seventh time.
That's what happens when you get a full-time job I'm afraid ^^' I have so many ideas, just not the time or will to enact them.
Hey, thank you both, it means a lot! ;)
Thanks for the brilliant feedback! I don't have a plan for a next map yet, just some potential, vague ideas. I'll keep what you've said in mind though.
If you ever do another one of these, I think you could capitalize on a couple things;
One, you got the soldier to act pretty naturally, give or take a few hiccups with the AI.
Two, the lack of gravity gloves and flashlight made things feel like I was a Combine soldier helping my teammate, and I would actually need his help, and it added to immersion as well.
Three, you got the SMG modified just right, and that'll tie in with the next point.
Four, the dark area with the glowstick, I liked that a lot. This ties in with point three because I think that with the autoloader magazine with the SMG, if you made a glowstick brighter and a larger area darker, you could make the combination of holding a glowstick and the extended mag feel almost made for each other, and carry that on for a bit.
Please do a continuation of this map!
Oh brill, thanks!
https://youtu.be/X6aDSi7l1lE
Woops :D If I end up doing another big update I'll be sure to include that.
Overwatch voice is actually me! As for ammo, you should have enough. The barnacle drops a mag, and there's a mag in the storage room on the way out. Even on Hard you shouldn't have a difficult time really.
Thank you! They aren't exactly Grunt hands, and appear in HLA ;)
Thank you! :)
Strange! Where was he standing exactly? Was he directly in front of the door, inside the room?
He should linger in front of the door and then move on when you look at him for a moment. It's to prevent players from losing him and missing direction.
It will drop after you have cleared the first room and followed the captain out into the corridor. :)
It's short, but, it's well done.
That would be Breadman, but I relit it for 4.0 as well as fixed some long-standing issues!
Thanks! There's a small update in the works that polishes some of the visuals!
That would be super useful!