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报告翻译问题






Replacing them probably isn't worth the effort, the only action that might be worth taking (depending on how much you can be bothered) is simply removing them to avoid confusion and panic.
The 9 links are the 9 character models shown on the right side of this picture. [cdn.discordapp.com]
Thankfully it isn't any of the actual "table objects". At some point those specific figures were "reuploaded" in my cloud manager and I had deleted them to make space for workshop thumbnails as I'm at the upload limit on this account.
These figures are on a few, if not all of my tables so I'm sure others have the same issues, but idk if it's worth the effort replacing and updating each workshop mod since they aren't really a necessity. Some example builds are likely also broken on other tables as well due to Cobop's steamcloud having been wiped at some point.
Not sure what the best course of action is.
Common for all links: http://cloud-3.steamusercontent.com/ugc/101043780279700
4988/08BCF21756911619FED938FD18B2E042ACD58323/
5310/DA13339DAA15DD54368BC738E076D7B1E84F4CD4/
5599/9107608AE84380D987AC0785F5D8E46A0C09F810/
5775/C0235C73ED83323E4C89598CB523E4C50A5FF6A7/
5978/3849793898095C0E1643AFC879E1AA972FFC0D99/
6105/8F747F9752E3411CD0C54FC83B4C5DEE43FABB45/
6245/A1708AA43A24FBBE6D84F620154F502ED41065A0/
6380/032CE21F25AB8A4FA6150756DB4D332DBAC0BA15/
6547/7675A67D5AF7AA5E084C71FAB2345EF663112652/
Couldn't find any of the walls used to create the sample room. If I had to guess, I'd say those are the missing ones? If everything's fine on your end, do you have caching enabled? That would explain why they work for you.
It's worth noting that nearly every object has a mesh collider, but for certain others I adjust/replace the colliders manually either by using small or flat cubes at the base (such as for trees or paintings that need to stand up). The mesh colliders are only noticeable when the objects are locked as they default to a cube or convex hull shape when they aren't.
If people can leave me a detailed list with the names of the objects they want (preferably in the Discussions tab at the top of the workshop mod page), I can add them to the table as normal model imports sometime.