Sid Meier's Civilization VI

Sid Meier's Civilization VI

Reveal Random Research
19 条留言
Predatory EULA 2024 年 10 月 24 日 下午 8:12 
Not working for me in 2024:(
CheesyRamen 2023 年 3 月 29 日 上午 8:09 
Is this compatible with mods that modify the tech tree? Specifically I’m thinking of 6T
Lady Snowblood 2023 年 1 月 30 日 下午 8:46 
This mod unhid nothing for me. I spent 30 min restarting, ticking/unticking trying to make it work but got nothing.
dcasez 2021 年 4 月 19 日 下午 3:06 
Oh, it comes out on the 22nd. My bad. Not out yet.
dcasez 2021 年 4 月 19 日 下午 3:05 
Is this compatible with the new tech tree in the latest update? It added some new units like trebuchets.
p0kiehl  [作者] 2020 年 12 月 27 日 上午 2:00 
Not possible
ELLIOTTCABLE on Discord 2020 年 12 月 27 日 上午 1:23 
I agree with @Matt; I want something halfway between vanilla-shuffle where everything is hidden, and this mod where everything is revealed.

Another alternative: what about revealing only X steps (1, probably, maybe 2) into the tree ahead of your current research? Maintains some of the mystery and anti-beelining of the vanilla-shuffle, but allows for a *little* more thoughtful planning.
choeunho0222 2020 年 11 月 8 日 上午 1:19 
what I wanted(i can't make strategical decisions regarding tech without this mod)
Aphasbaal 2020 年 10 月 6 日 上午 4:29 
langweilig macht den ganzen spass kaputt spielt es doch einfach ohne den tech and shuffle mode da habt da mehr davon
Delport Breckland 2020 年 10 月 5 日 下午 5:56 
I like this idea. For further fine-tuning though, do you think it would be possible to have the eras revealed one at a time when the 'whole world' enters them, giving a slight advantage to the civilization who begins scouting the tech tree first?
rui.raen 2020 年 9 月 26 日 下午 2:30 
Just what I wanted! Using suffle mode this is a must have, nice work @p0kiehl.
Faysal 2020 年 9 月 25 日 下午 2:36 
Ah I see...
Faysal 2020 年 9 月 25 日 下午 2:36 
What does it do?
ShotgunSoul 2020 年 9 月 23 日 下午 4:50 
For late games that see climate change and sea levels rise (and you're on the coast), this is kind of a must so you don't waste valuable turns guessing where the link to sea walls tech is. I've lost military-aimed victories from my air bases and resources ending up like the Pharaoh's army in Exodus, and even when I do plan ahead for it there is the risk of a new outpost or under performing/conquered city not building the wall in time, and that's THE reason I've been leery of playing a game with tech shuffle.
Yam The Kitten 2020 年 9 月 23 日 下午 2:24 
Thank you for this!!! Tried playing a tech shuffle game yesterday and it wasn't so fun not being able to plan ahead, I liked that it was different, but not that I was in the dark.
lucasjamesnavarro 2020 年 9 月 23 日 上午 6:36 
Thank you for making this mod! I played the Tech and Civic Shuffle mode and I loved how it mixed up the game, but was annoyed by how it limited my ability to plan for the future. This mod fixes that so thank you!
donr1960 2020 年 9 月 23 日 上午 1:14 
dont hate on him just for making a mod that you dislike, its up to you whether you want to use the mod or not
p0kiehl  [作者] 2020 年 9 月 22 日 下午 7:02 
Why are you asking me how to have fun with your game? If the unpredictability of moving forward is important to you then yeah, don't use this mod. If you find it annoying to babysit the tech and civics trees, then give this mod a shot.
Waelsk 2020 年 9 月 22 日 下午 6:59 
But isn't the whole point of the mode is to make tech and civics unpredictable?