边缘世界 RimWorld

边缘世界 RimWorld

No Nutrient Paste Ingredients
49 条留言
Toby  [作者] 10 月 16 日 上午 1:14 
questionable lmao
GoofyGuy73 10 月 15 日 下午 5:59 
you are the best person on the planet. now i can hide human meat in my paste and my prisoners will never know. truly a very kind person.
Daemonjax 9 月 26 日 下午 2:56 
This is the way.
pgames-food 3 月 24 日 下午 8:24 
ah yep, i just meant for the few meals in case with some mods if it wasnt able to remove them, as a manual fix in those cases.
Toby  [作者] 3 月 24 日 上午 3:19 
needing someone to manually cook it kinda misses the point. In vanilla you can't even get the items without interrupting your character while automatically getting one
pgames-food 3 月 23 日 下午 1:39 
hi there might be a relatively easy to do this via 1 extra recipe (which in theory would never have to be patched again?) :o)

1 new recipe which takes in a "nutrient paste meal", and gives out a "nutrient paste meal"
(i havent tried this but i think it would simply use up the meal which still has any ingredients listed, and simply give out, a basic vanilla nutrient paste meal item)

(then all anyone needs to do, is just use the recipe or building with recipe, in a locked room with the offending meal, and convert it via a recipe) :lunar2019piginablanket:
Toby  [作者] 3 月 23 日 上午 5:30 
I don't really have the energy to try patching another mod :')
LumberingTroll 3 月 20 日 上午 6:24 
@Toby would you be willing to add compatibility for VE? would love to use this, but also use that.
Toby  [作者] 3 月 4 日 上午 5:45 
It does not at all. It hooks into the vanilla NPD's "dispense food" function to remove ingredients, and Vanilla Expanded does it completely differently.
Mike 3 月 4 日 上午 3:00 
Any idea how this interacts with vanilla nutrient paste expanded and it's nutrient vats if it all?
weregamer 1 月 21 日 下午 1:00 
Yikes, that's probably not something I can help with. If I get ambitious I'll take a look on GitHub and see if there's an easy patch to suggest. That said, I've never modded RW so I may be baffled easily.
Toby  [作者] 1 月 20 日 上午 9:43 
It's my own weird setup for vscode+C#+RimWorld on NixOS
weregamer 1 月 19 日 上午 10:03 
Ouch. Was this DevStudio or something third-party?
Toby  [作者] 1 月 19 日 上午 4:24 
I cannot because C# hates me and broke my development environment <3
Toby  [作者] 1 月 19 日 上午 2:33 
I'll see if I can, sure.
weregamer 1 月 18 日 下午 4:51 
Hmm. Apparently this only affects paste from the NPD? I'm making paste from a Project RimFactory auto-cooker and it still lets my hotel guests know their free food is Soylent Green. Is that something you could patch?
Shabazza 1 月 12 日 下午 12:04 
Exactly what I needed to keep my prisoners happy and fed.
Emilie Sackenball 2024 年 10 月 24 日 下午 3:53 
@Toby I think most people would have a mess of modlist and tons of errors on their console log, but unless they notice something goes very bad on their games is where they are going to actually complain haha
Toby  [作者] 2024 年 10 月 16 日 上午 7:57 
yea I know but Steam workshop is supposed to be annoying and complain about missing updates /light-hearted
freXampl 2024 年 10 月 16 日 上午 7:53 
It was working without any issues.. guess that's why.
Toby  [作者] 2024 年 10 月 16 日 上午 6:26 
Why'd nobody tell me I didn't update this to 1.5 smh
Emilie Sackenball 2024 年 10 月 15 日 下午 5:24 
So at last real soylent green paste
freXampl 2024 年 9 月 4 日 上午 4:30 
SOYLENT GREEN IS PEOPLE!
Toby  [作者] 2024 年 3 月 22 日 上午 2:07 
(And yup, it is quite likely to cause some errors)
Toby  [作者] 2024 年 3 月 22 日 上午 2:06 
Yup that's a way to do it :^)
Sammich 2024 年 3 月 20 日 下午 2:03 
i found a solution!
you need a mod called RIMMSQOL, open the mod settings, dont be scared, click on general settings, scroll to the bottom where you see "component management" and click on the plus sign below it. this creates another button, click that. now you can select either the nutrient paste meal or nutrient paste vat as the origin and destination defs, (click the plus sigh again to get a prompt for destination def) and set the component to either "ingredients" for meals or "registeringredients" for the vat, make sure the add/remove button is set to X for remove, and reset the game! it doesnt matter whether you do meals or vat afaik its just taste.
also this probably causes glitches use at ur own risk
Toby  [作者] 2024 年 3 月 20 日 上午 12:52 
If you mean removing the recipe component: only technically yes, practically that makes it `much harder`, because a lot of things -unsurprisingly- expect there to be ingredients
If you mean removing the ingredients from the item after it's generated, that's still complicated because a bunch of things would add ingredients in different places and in different ways
Sammich 2024 年 3 月 19 日 下午 6:15 
would it be possible to remove the ingredients list from the actual nutrient paste item? that way any sort of paste production method is fine because the nutrient paste just doesnt record ingredients. my understanding of how items are coded may be completely mistaken tho
Toby  [作者] 2024 年 1 月 30 日 上午 3:06 
@JoeOwnage, as I said, a simple XML Patch to remove the VNPE.CompProperties_RegisterIngredients from the relevant ThingDef should work. It's just not really something in-scope for this mod :(
I'd recommend opening a PR for Vanilla Nutrient Paste Expanded.
JoeOwnage 2024 年 1 月 27 日 上午 9:37 
Maybe ask Oscar?
JoeOwnage 2024 年 1 月 27 日 上午 9:31 
If someone has a working patch for VNPE please post it and I can put it up on workshop if you don't want to
Toby  [作者] 2023 年 11 月 1 日 上午 10:27 
@Sarianos see comments right below. Their code isn't simple enough for me to hook into, and I'm too ADHD to maintain anything else I could do. Removing the VNPE.CompProperties_RegisterIngredients component should work
[RTB] Sarianos 2023 年 10 月 29 日 上午 7:58 
@Toby
Would this happen to be compatible with the Vanilla Nutrient Paste Expanded mod?
Toby  [作者] 2023 年 10 月 4 日 上午 12:55 
It's also possible that simply removing the `<li Class="VNPE.CompProperties_RegisterIngredients"/>` component from the Vat would fix it.
The code seems to explicitly check for its existence, so it shouldn't explode if removed, and it's a simple XML patch
Tomoyboy 2023 年 10 月 2 日 下午 7:22 
That's alright! thanks for checking anyway
Toby  [作者] 2023 年 10 月 2 日 上午 3:35 
@Tomoyboy I just checked it out, but I can't see a method that's simple and stable enough that I'd want to add it to my code (cuz I'll inevitably fail to maintain it and just break NPE)
If anyone here wants to try, I think the least-likely-to-break-things way is replacing `var compsCount = comps.Count;` with a noop in Building_NutrientGrinder.TryProducePaste. This would cause it to never add ingredients to the storage tanks when grinding up food
Tomoyboy 2023 年 10 月 1 日 下午 9:15 
Is there a patch that gets this to work with nutrient paste expanded?
LoopeeDK 2023 年 1 月 9 日 上午 9:42 
Would it be possible for you to make Wastepacks into nutrient paste but toxic? from fx "advanced NPD" or something like that?
edrountree999 2022 年 10 月 21 日 下午 2:40 
funny ! :-)
Toby  [作者] 2022 年 8 月 3 日 上午 9:18 
Unpogn't
Sammich 2022 年 8 月 2 日 下午 1:52 
supremely poggers
Dirty Mike and The Boys 2021 年 7 月 29 日 上午 9:23 
Thanks, Toby!
djpowell3 2021 年 7 月 29 日 上午 4:16 
Thank you!
Toby  [作者] 2021 年 7 月 29 日 上午 2:13 
good chance, since I've already been using it
just need to upload

I think all I did was add the tag, should work in 1.3
djpowell3 2021 年 7 月 28 日 下午 4:55 
any chance of a 1.3 update?
Dirty Mike and The Boys 2020 年 10 月 9 日 下午 2:19 
Thanks for this, I always thought the mood debuff was a good enough balance.
Toby  [作者] 2020 年 9 月 29 日 上午 8:02 
@DisKorruptd exactly
DisKorruptd 2020 年 9 月 29 日 上午 4:01 
Honestly, this should just be vanilla, it's an unidentifiable purée, the entire point is that it doesnt matter what's in it, it's just something to stretch the food stocks out and keep you not dead...
pgames-food 2020 年 9 月 19 日 下午 7:19 
this is what i wish i had the other day, when i put all the raider meat (human) in the hopper, only to still have it affect their mood knowing what was inside it :)