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Alternative method with the manual mod handling. You can place the mod directry in the Kenshi mod folder. In this case copy "2231017662" folder from the workshop directory and place it to "Kenshi\mods\". After that rename this folder with the same name as a master mod file name inside it ("2231017662" rename to "NPC Town Tweaks").
If using manual method you need to unsubscribe from the mod workshop page after you did all the steps above to avoid duplicates. Mods installed by this method are not handled by the workshop system anymore and you will need to manually update them every time if they receive the updates.
First try to sub and unsub, might be a steam workshop issue. After you subscribe navigate to your steam workshop installation folder: Steam\steamapps\workshop\content\233860\ - this is where you can find workshop mods for Kenshi. Each folder named by the mod id, this mod id is - "2231017662" check if you have it. Original name for the mod file is "NPC Town Tweaks.mod", this is the name you should look in the load older.
"Agony demons Mod" and "Assaultron Race" are fully compatible.
"Child Mod" not just add childrens to the world, it replaces some default vanilla game residents with them, however it fully compatible (all should be loaded below my mod). "Cat's Clothing Overhaul" also have no issues, this mod should be placed above my mod in load order.
All the mods have no conflict entries with my mod in FCS, also i make a quick check for conflicts in game and everything was also fine. When you combine such mods together you must import your game or start a new one for them working correctly.
Ensure that mods installed correctly and you have proper load order. Otherwise the issue might be with somewhere else.
This mod should be compatible with any race mod, well at least which i know.
you can build an impregnable city without crooked walls anywhere in the world, including in the sea using primitive terraforming.