Garry's Mod

Garry's Mod

Enhanced Valve Weaponry
26 条留言
Mannytko 2024 年 5 月 2 日 上午 9:09 
:steamsunny:
pointcastle  [作者] 2024 年 5 月 2 日 上午 7:56 
HAHA! I didn't expect to see comments on this any time soon.

The tragedy is: I've lost all files on such a good update on this add-on a long long time ago. The silver lining? I'm doing Comp Sci in uni now!

I completely forgot this existed, but I think this could make for a summer project to remake with better knowledge now. :)

Side note?
I can't keep this project alive alone - I noticed so many limitations that I was too adamant and arrogant on fixing / creating alone, which was unrealistic. If anyone has any experience working with Valve models, c_hand adaptations, and anything that pertains to that sector - I'd love to work with you to make this a dream come true!

Thank you for keeping hope. I was a silly kid with bright ideas, and the good part is that I'm still that same silly kid today. :Coool:
SLIME 2024 年 5 月 2 日 上午 4:48 
i can really see the potential in this, take my points you absolute goober
Mannytko 2021 年 11 月 13 日 上午 3:31 
make categories and icons for weapons please:steamhappy:
Rōnin 2021 年 2 月 26 日 上午 8:20 
Having an all in one addon for source game weapons would be wonderful, especially with C_hand support. Especially considering Left 4 Dead 2 is on this list, since there's almost no good L4D packs out on the workshop. Looking foward to see what this pack will bring!
Alek 2021 年 2 月 8 日 下午 1:48 
This project is great, man. Keep it alive :D
pointcastle  [作者] 2021 年 2 月 8 日 下午 12:33 
Damn, I've almost forgotten about this project - I'm glad I have the unreleased up-to-date files still.

Crosshairs were disabled intentionally, but after some feedback I was getting around to adding a cVar / config for crosshair toggles. Something you can expect when I get around to pushing the update out.

Though, if you know what you're doing - you could technically mess with the actual scripts to get the crosshair visible.

Hella grateful for your interest in this add-on! I'll be fixing to push the update soon enough hopefully.
Bless your eyes
Eskimos 2021 年 2 月 8 日 上午 2:18 
Is it possible to enable crosshairs or are they disabled intentionally?
Dub 2020 年 10 月 8 日 下午 5:33 
The high recoil makes fighting against NPCs actually balanced. Thank you!
Alek 2020 年 9 月 27 日 下午 3:22 
I have only one small problem: Crosshair is disabled...
pointcastle  [作者] 2020 年 9 月 24 日 下午 8:51 
LOL yes - the force isn't set right
Better force values're fixed next update ^
NickySins 2020 年 9 月 24 日 下午 8:48 
Btw idk if its some mod im using, but everytime i kill something with these weapons, the person/thing just goes flying lol
pointcastle  [作者] 2020 年 9 月 24 日 下午 8:42 
I appreciate the feedback! Been busy and mostly lazy , but I've set the groundwork and cleaned code.
Aiming, horizontal recoil, and some other adjustments and features are coming around!
All that's left is actually redoing all the weapons.
Won't take long, I hope.
NickySins 2020 年 9 月 24 日 下午 8:41 
No, my question is just... It's just not that common compared to an AK in 5.45 for example. Weird choice of caliber.

And no, the Galil is not an AK lol. It's the AK's cousin.
pointcastle  [作者] 2020 年 9 月 24 日 下午 8:29 
The AK platform's not a stranger to the NATO cartridge
You've got the 101, 102, 108 - hell, even the Galil if you want to call it an AK variant ^^
The AK-19 is just beautiful
Gosh of War 2020 年 9 月 24 日 下午 12:03 
Maybe it's just those new AK-19s
NickySins 2020 年 9 月 23 日 下午 10:09 
AK in 556? wtf lol
Bloodrayne 2020 年 9 月 23 日 下午 1:12 
Aim down sights?
chazlee 2020 年 9 月 22 日 下午 1:57 
nice!
UDaff 2020 年 9 月 20 日 上午 8:41 
блять нихуя не понимаю. ебучий инглишь
computer.boy89 2020 年 9 月 18 日 下午 12:02 
Amazing work!
Waffles 2020 年 9 月 17 日 下午 5:00 
good mod hopefully there will be updates and some settings
avast windows 2020 年 9 月 17 日 上午 11:16 
как вы находите этот фон?
Darpy 2020 年 9 月 17 日 上午 7:43 
aye, gud.
Mantha 2020 年 9 月 16 日 下午 4:20 
Really nice!
Raffine52 2020 年 9 月 16 日 下午 2:32 
Nice, Can't wait for more weapons to be added in.