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The tragedy is: I've lost all files on such a good update on this add-on a long long time ago. The silver lining? I'm doing Comp Sci in uni now!
I completely forgot this existed, but I think this could make for a summer project to remake with better knowledge now. :)
Side note?
I can't keep this project alive alone - I noticed so many limitations that I was too adamant and arrogant on fixing / creating alone, which was unrealistic. If anyone has any experience working with Valve models, c_hand adaptations, and anything that pertains to that sector - I'd love to work with you to make this a dream come true!
Thank you for keeping hope. I was a silly kid with bright ideas, and the good part is that I'm still that same silly kid today.
Crosshairs were disabled intentionally, but after some feedback I was getting around to adding a cVar / config for crosshair toggles. Something you can expect when I get around to pushing the update out.
Though, if you know what you're doing - you could technically mess with the actual scripts to get the crosshair visible.
Hella grateful for your interest in this add-on! I'll be fixing to push the update soon enough hopefully.
Bless your eyes
Better force values're fixed next update ^
Aiming, horizontal recoil, and some other adjustments and features are coming around!
All that's left is actually redoing all the weapons.
Won't take long, I hope.
And no, the Galil is not an AK lol. It's the AK's cousin.
You've got the 101, 102, 108 - hell, even the Galil if you want to call it an AK variant ^^
The AK-19 is just beautiful