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Please.
I AM using a mod called Pestilens Recruitment Tree Rework that shifts around at what level certain Pestilens units can be recruited though…maybe that’s why?
Do you mean in the database?
This mod doesn't add or change the buildings. Unfortunately that means something else is likely causing your issue.
I do not know how it would behave in multiplayer to be honest.
Not saying it's this mod but it's quite annoying if you're playing as Skrolk and cannot build shit!
It would be awesome if you could add a plague lord as a playable lord that can ride the plague furnace and does not have the thirteen spell that the grey seers do, it just has the regular plague spells. I really would love a play through with only plague lords leading the armies.
Maybe also move the plagueclaw catapult to the plague building chain.
I know, a lot of work and I know it most likely not happen but I still enjoy the mod, youtube channel, and twitter.
:]
I think the melee stats is that the labratory effect doesn't apply to the RoR. Why the leadership and physical resistance stats differ, I have no clue.
The Plague Claw catapult RoR is so strong so the loss of +7 rank red tree bonus is not a big deal there.
The RoR also miss the skills "scurry away" and "strength in numbers" and makes their melee defence very low compared to the vanilla units.
Cheers Markus
Just one thing I noticed, the RoR units doesn't seem to benefit from the rank 7+ benefits in the red skill tree. Tested with both Plague Monk Censerbearers and Plague Claw Catapult so I assume it's the same for the rest. Will double check when I unlock them.
Most ranged units also dont do much to slow these guys down, they are small targets with a lot of HP per model and good physical resist,
They feel pretty much invincible as they are now; the only thing that does significant damage to these guys seems to be accurate, high dmg artillery (cannons, basically) and the only way to beat them with those is to bring 2 Cannons for every 1 Sentinels and focus fire before they can get into melee (because cannons can't effectively hit them once they get into melee)
In other words: These guys are insanely overpowered.
Thanks for the feedback. I will see what additional UI elements could be given tooltips.
Did i do something wrong?