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报告翻译问题
FATAL ERROR in
action number 1
of Other Event: User Defined 0
for object oPlayer:
STRING argument is unset
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_init_shader (line 500)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 4)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 706)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Script_state_update (line 3079)
called from - gml_Object_oPlayer_Other_10 (line 84)
called from - gml_Script_AdvanceGameFrame (line 36)
called from - gml_Script_NetworkAdvanceFrame (line 201)
called from - gml_Object_NetworkManager_Step_0 (line 231)
What I would personally prioritize changing is the speed. Even the walking is a little too fast if you want to stop more precisely. I found myself missing more attacks than not when I wanna take to the air.
Also, for players all around, I wouldn't recommend using the buddy for characters that have limited controls, like the old Mario Pissing, who can only use his special attack, or Wave and Shine, who are Fox and Falco respectively with extremely limited functionality that comes exclusively from directional input. I’m not expecting this to be remedied in any way, shape, or form, I just want to give a heads up to anyone who thinks that would be a good idea.