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TheSphinx will upload the maps for me because the updating is bugged for me. I like to clean up and fix things after release so not being able to upload just won`t do. Maps will keep improving that way. Sorry for the inconvenience, you can resubscribe as soon as we have transferred the maps.
Congratz on your new home.
I read about another map maker having the same problem. He had someone else upload the map for him, perhaps that is an option ?
Otherwise I would suggest re-installing steam. Creating a new account because Relic or Steam don't want to help is a drastic measure.
makes game a bit of cluster fook.
That is all it. Who owns the city can determin who owns the farms (becaus eof the resources and bridge flanking) and who owns the farms, may aid the city players.
Tanks can enter and leave if the city gates (facing the farm areas) are destroyed, these gates will be connected to the main city road, and will be able to accomidate tanks, allowing players to flank the bridges outside, or provide limited, close infantry support along the main road. The roads from the city gates will connect each of the ouside bridges before leading off the map.
The outside bases will be based on farm areas, and may be on a small incline. the spawn point will be nearby the bases them selves. Fences and trees would cover the spawn points from the outside.
A small canal would split the city and open ground into 2 areas. Your side and the enemies side. There would be a brige both in the city and 2-3 destroyible bridges around the farm area. The cities' main road will be large enough to acommidate tanks, but the roads and alley ways that spring off will be inaccessible to tanks. The main bases inside the city will also be inaccessible to tanks, and units spawing in the city will spawn at the edges of the main road. To destroy the city bases either requires a infantry push, or artillery shelling.
The around this I think would be:
A city edge map, one side open ground with tank warfare, but filled with crators from shelling, the occasional tree or group of trees, small houses and farms. And the other side, a small (but crowed) urban city, walled off with tank traps and brick walls. Filled with small alley ways, steep inclines and crowed 2-3 story houses.