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报告翻译问题






@Emptyheart I didn't have such a problem in the past, but it is possible that it may be the case on lower specs systems since the mod raises the aggressiveness of AI as well as their military spending, so more armies end up spawning everywhere.
Unfortunately, I cannot confirm if TROM totally negates all the changes in my mod or just partially as I am no longer playing this game that much these days. But if it doesn't cause you any severe game crashes, then you can keep both activated. I will test it at some point in the near future once I get in the mood again for 3 Kingdoms and I'll let everyone here know for sure.
About TW Warhammer 2, as far I as I know there are no vassal in that game, you can only have defensive/military alliances with them and then confederations. In 3K the code distinguishes modifiers as only_Player and only_AI (and of course those that apply to everyone indiscriminately) so your vassal will actually enjoy the buffs that apply to AI in this mod too!
By the way, many people say that in TTW Warhammer 2,AI will lost their bonus when they become player's vassal or military alliance,defense alliance will not be affected,is this the same in TTW 3K?
Is there mode that have same buff for Ai but no army limit?
So, there are a few settings in the mod that apply to the AI when the campaign starts (e.g. the modified potentials for each factions) and a few other minor stuff. Unfortunately, if you load it after a campaign, many settings won't be loaded/triggered and you won't get the intended experience of the mod. I'd suggest starting a new campaign when you load the mod, that way at least you make sure that everything will function properly without crashing your save.
Btw, I did use this with a friend in a coop campaign. It worked wonderfully, by far the best game we had. A real nice challenge till really late.
@bodmergygax It depends what you mean exactly by historical campaign, do you mean Records mode? If so, then yes, there are no problems at all.
Hi mate and sorry for late reply, it's been a busy period. Glad you enjoy it!
The incompatibility you report has to do with Radious and Better AI templates, I just tested it. My mod runs perfectly fine with both Wu and Radious enabled.
Probably it's because both mods alter the templates of AI considering that Radious introduces new units to the game and they have to create templates so that AI uses these units.
Tried 2 campaigns and enemies are so smart, especially in battles with Top Tier Units.
Sadly, the game crashes when I launch with Better AI Templates. Running Radious and Wu, with all compatibility patches.
On the other hand, I haven't tested how well the two mods compliment each other. Radious introduces new units and rebalances pricing for existing ones, so I cannot tell for sure how oppressive or mild the situation will be with my mod enabled. You can try and let me know.
For now, I'd suggest you try to play defensively early on if you are having troubles until you unlock some good reforms and build your economy. Try to play battles manually as much as you can early in the campaign and use ambush stance to your advantage. Take a look at the guide I have written for the base game, you may find some useful info and tricks you can use against the AI.
If you notice that a problem persists with mods, try disabling all of them and choose to do a "verify your file integrity" test. Also in properties make sure your game is opted for latest patch and not for beta or 1.6 by accident. Then unsubscribe and re-subscribe to the mods you are actively using because sometimes you might end up not fetching an update and that might cause issues. Hope this helps!