安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Are you going to update this mod?
This mod pairs very well with the 66% increased Lifestyle points mod. I've also done away with Lifestyle change cooldown. All 3 together, these mods are superb!
@Krikkov As for AI, as I understand the game currently; every perk has an equal weight to be chosen, but the first perks in what would normally be the beginning of each tree have a higher likelihood of being picked. I'm not currently sure how to edit this, but I'll look into it. As things currently stand, the AI will be slightly hampered by this in the beginning but should be able to take the same advantage of it that the player can after a few years of play. Similarly, all characters at the beginning of a bookmark will have their lifestyle perks pre-selected (which again, I'm not sure how to edit), but all of their children will benefit from the new options.
Great mod and thank you.. same reason some perks are not needed in situation or just terrible