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报告翻译问题
しかしながら通常プレイにおいてアヴォンルアハと遭遇する機会は非常に限られているため、以前のバージョン(v1.5)と比較して、仲間にするためのハードルが大幅に上昇していると感じられます。
つきましては運任せである現状の多少の緩和策として、アヴォンルアハを任意で召喚できる専用アイテムの導入をご検討いただけますと幸いです。ご一考のほど、よろしくお願い申し上げます。
– would be super cool to have animations for it:
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254039517
thanks for the mod anyway (pretty please, add english).
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3511966169
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3207125987
– https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2037354634
これは機械翻訳です。
あなたのMOD用にCombat Extendedのパッチを作成している際、このMODにバグを見つけました。
ラキアネフェシュの民 (HAR_Idhale_KindBase_NPC_b) がダウンし、ツァバトシェキナ 100% (HAR_IH_Hediff_EX_e) がアクティブな状態のとき、彼女が死亡せず、アイテムをドロップしません。その代わり、ツァバトシェキナ 100% が消えてしまい、彼女が不死身の状態になってしまいます。
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Player (wanter=pawnKinds)
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Leader (wanter=pawnKinds)
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Player (wanter=pawnKinds)
Above error may resolve temporarily by adding [Aya]Idhale EX mod. But code error should be resolved by author.
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Leader (wanter=pawnKinds)
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Player (wanter=pawnKinds)
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Leader (wanter=pawnKinds)
Could not resolve cross-reference to Verse.PawnKindDef named HAR_Idhale_NPC_b_Player (wanter=pawnKinds)
.
Then out of nowhere I got raided by one Idhale, nothing seemed to even scratch her.
In the end I got knocked out by one of her punches, multiple lost limbs and stomped to death.
I love this mod
並べ替えによって4~6個のエラーの増減はしますが、解消には至りません
probably
I tried sub that mod to see if matchs and I really want to know which body type is from this mod
they have faction base but it doesn't appear on map so they wont be raiding your settlement.
they can act as distraction they are very durable and move fast, still require micromanagement if you want to do it, if you dying a lot I suggest you take this race as failsafe.
* Immune to physical damage
* Vulnerable to Toxin and Illness
* Very slow immunity gain
* Slow general labor speed
* Fast move speed
* High Psychic Sensitivity (?)