安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Still, I give you that yours is better
"Unfortunately you can't combine the features so it's just a purely decorative solution"
But I'll double check the collision, there was a bug in the modding software, could you check if the collision is still bad after game restart
Nobody closes door when sh*tting in toilet in Keen SWH?
I play with eat. drink. sleep. repeat. mod "Plant and Cook" and toilets have a function there. You produce organics when sitting on it. Organics then get used in growing crops. With conveyor access my poop could go right into the field
it smells :/
Perhaps the toilet could do the same even without the piping?
Using daily needs.
BTW, would it make sense to make a conveyorable version for grey water and organics?