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- update Ares traits to use proper keywork for control growth
- replaced redundant aphrodite localization
- added the TFE version link to the description
@Sir Dogged VI looks good to me :) Thanks for the info about the changed keyword. Feel free to change any modifier in the TFE version if that makes the balance better for that mods world!
One thing you might want to update is Ares. I read on the Mod Co-op discord that PDX changed monthly_county_control_change_factor to monthly_county_control_growth_add without this change your Ares trait doesn't provide your control growth you'd like it to provide. Gotta do it to the three tiers I believe.
There really isn't much difference, I just cut the spawn chance in half because there are more cultures around in TFE's bookmarks that will spawn demigods. I removed the duplicate aphrodite localization and updated Ares' modifier I mentioned above.
Please go ahead with your proposal as in uploading the TGE version yourself as I am not interested in maintaining submods :D
Let me know once its live so I can link it here and take a look at which modifications would make sense to incorporate here aswell :)
I did 4 things.
I turned your 50, 10, 2 into 10,5,1 chance for every trait's birth and random creation.
I added a piece to the localization.
I added a piece to the game rule.
And I added a line of code to the bottom of every trait which allows both Roman and Hellenic cultures to have a spawn chance. The cultural pillars are heritage_latin and heritage_hellenistic. heritage_hellenistic doesn't exist in vanilla. So I don't know what errors the game would cause if vanilla players turned the rule on.Though, I would assume that maybe greeks just wouldn't spawn with traits because they use heritage_byzantium. Where as any cultures of vanilla with heritage_latin would benefit.
Jokes aside, have you verified via the debug menu that they are actually your kids? Also do you have the game rule enabled that they can spawn?
1. Just add a new game rule under common/game_rules in the txt file like:
blood_of_greek_gods_rule_greeks_n_romans_restriction = {}
2. In common/traits define the potential block like:
AND = {
has_game_rule = blood_of_greek_gods_rule_greeks_n_romans_restriction
OR = {
culture = { has_cultural_pillar = heritage_byzantine }
culture = { has_cultural_pillar = heritage_roman}
}
}
3. (optional) Add the localization in the localization file for the game rule
No idea if heritage_roman exists or is the identifier youre looking for. I suggest checking out the wiki if you need the exact name for the variable :D