安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
											




They're in the gun by default, unless you mean something else?
What doesn't work?
There isn't one included, no.
would be so awesome
https://www.youtube.com/watch?v=XuDIyxe9STY
http://wiseman454.deviantart.com/art/Australian-Angel-559359778
1- By right clicking the model's animation set > set skin > 1.
2- With this: http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=207878486&searchtext=bodygroup
Yeah, darned frustum culling issue. Nothing I can do about that sadly. You'll have to make sure the gun itself is always in view, or very close to it.
I've been asking Valve for a way to turn off frustum culling in SFM for years now, but they won't listen -_-
Blender.
@Mr. Piggy Buyin' Bird heads The models work as-is if you know how to port them in Gmod, they just don't have any physics. If someone wants to try porting them to Gmod I wouldn't mind sending them the base files, but I'm not interested in Gmod enough to do it myself.