安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Should be fixed now!
I'll have the check that, thanks for reporting!
It's part of the rules to remove 5 cards randomly during setup. A copy of the rulebook is on the table if you want to read it.
Thanks, glad you enjoy them! The bots were a bit tricky to make initially for Azul, but I just ported them over for all my other mods that feature them. The harder thing is making a mod 100% automated. If you do that, you just need to tell the game what to do on bot turns.
Recently, I started getting this error in chat randomly during the AI's turn:
Error in Script (Global): chunk_3:(1608,4-1610,38):attempt to index a nil value
And the AI stop doing anything.
When the error appears, it appears right above 'Computer drew a card from the top of the pile. x cards left.' so maybe it's related to them drawing a card?
Unfortunately XML buttons do not work for vr players. There isn't anything I can do about it, so hopefully TTS can fix in a future update.
Yeah, looks like it you could click it twice within 15 frames(which can happen easy if you are lagging) you can get past the check since the card isn't in your hand yet. It's fixed now, with a few other QOL things. Thanks for reporting!
I haven't played it before, but I'm usually not a fan of games where you roll dice for combat. I'm up for trying most games though, so if I ever get a chance to play it, I'll consider it.
Okay, I added a grey table, let me know if that's what you had in mind.
Oh, so you don't even want the rings separating the different play areas? I just pushed an alternate faded version, but it looks like you'd prefer a more drastic change.
Do you think swapping the gray area with the greenish area would be enough? The middle would still be bright.
Yeah, I'll add an option soon. I was a bit torn between having the table match the game box, and trying to make it not look too busy/distracting. I'm happy with the current table, but I'll add an option since I know it could be distracting for others.