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Seems bizarre that this mod could break the game like that, and maybe it was some weird interaction with another mod I have, but could be worth testing it still works with 1.5, at least.
I have followed this mod since it kinda came out so I hope to see a reaction or a message regarding the great idea section.
The screenshot does show the reason I made the mod, which is to cool rooms heated by steam geysers (so that you can have a cheap way of heating your rooms in early game without needing to build coolers to counterbalance the geysers).
If the room is 30°C and the outside is 5°C, you can setup your vent to 21°C and it will open as long as the room is above 30°C (since 5°C would make the 30°C go down to 21°C).
Is there anyway to cool a room using this? To my understanding, they work like: If target room is under threshold temperature, then open. But the screenshot suggests it can also cool.
Yeah, tribal me with grubby hands on a pillaged Vanometric power cell is sorely temped to build one for the ice-box in winter, since I can.
- The ability to toggle them to "fail open" or "fail closed" in case of power outages.
- Putting them in a technology node that has electricity as a prerequisite. I was a bit confused in a tribal start when they showed up prior to electric power being available.
That's what I concerned.(poor performance optimization Rimworld you know)
I built my rooms near the heat, when it's summer, I had to open the vents for each base, so tired. QvQ