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overall it's fine gameplay wise and superb visually, i enjoyed it
i didn't like daydream and pilferage but thats due to my personal distaste for corey and alex n ash gameplay so i wont criticize much about those two levels. dead stock, however, i find really bad not only due to mark's perk being wasted but also due to the many spawn kills the level has and how open the areas of the level are (1)
Level 1 is nice, many places I have to use space dodge to cross the gunfire.
-Visuals were gorgeous. Levels looked stunning thanks to the custom tiles, walls, and effects.
-Character/enemy sprites were great. They had a few bugs (like the pink enemy in the last level), but they held up well.
-Factions and player characters felt unique. I like how you added more guns into for some enemy groups. It made them seem special.
-Almost all floors began with enemies attacking you. This got old very fast.
-Making players waste Bloodline to kill dodgers on floor 1 is unsatisfying.
-The plot was disjointed and confusing. I'm not sure what happened in it. It would've been more compelling if the stories tied together.
-I couldn't find a way around Get Out's boss aside from wasting his ammo. Was there another solution?
This was an interesting campaign, but I have no desire to play it again. It was challenging, but it wasn't very enjoyable.
why are the maps unforgivingly open? i had to guess where a ♥♥♥♥♥♥♥ bullet came from but the desing of everything and the end were wonderful
This was great Red, continue making the good ♥♥♥♥.
Id like to add that theres a lot of refreshing variety packed in a 6 level campaign, which I wish more creators were inclined to do