安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Hola, no esto mis mensajes personales. No lo trates como tal, por favor.
Balance:
Morale values for each morale-giving priest skill reduced slightly at T1, but increased to 15 at T2.
Duelist skill for champions has 3 levels now. Harrass army is only available on the third level of the skill now.
Compatibility:
Finally got around to fixing background trait compatibility.
Agent/general background trait tables renamed to maximize priority.
Weighting for each enabled background trait drastically increased.
I'll make a note of it and deal with it later. Right now I'm 30 hours into a ~200 hour garrison rewrite project for WH2.
This might be left over from the original mod, but the Priests upper right skill in Charlamange does nothing but give +1 Authority.
If your mod tools are up and running (mine aren't), could you fix that?
The mod could use more ancillary and character depth...
Corrected yet more laziness. Text descriptions for skills and whatnot should be once again present.
Reminded myself that this mod actually needed its skill nodes and corrected this....mod should no longer be completely broken.
Do people need to take both parts of the original mod, or is this all in one?