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报告翻译问题






Also, the gaps on the blastdoors don't overlap properly, so water can't flow through them even when open.
Glad that the game is doing very well.
i will find way to attach shuttle
I fixed it.
Also how do I get out of the bottom airlock once I'm in the water ? I can't just enter the ship from there anymore..
Have you modified something ?
- Optimized O² detectors assembly
- Optimized supercapacitors auto recharge logic
- Display of supercapacitors recharge rate.
- Fixed AI problems induced by new rule for invisible objects
- Rust and dirt textures
In addition:
- Improved railgun access layout to keep the ammo hatch while avoiding AI pathfinding problems
- backup battery for O² generator and airlock pump allows to turn off the reactor while scavanging
Sadly this update that was supposed to improve performance did the opposite for me and I'm facing big framerate drop when using this submarine so I could not fully test it.
I've modified the railgun turret to have 2 railguns firing alternatively and the safety of the chainguns to incorporate a diplay panel explaining what is going on.
It's possible to do the wiring yourself it is not locked. It will be a bit hard to find free slots for more cables so you will have to use relays, you can find one in the storage room next to the reactor.
It's faster paced with airdrops, helicopters lifting vehicles, tactical nukes, AC-130 etc...
The child of all the strategy games that I liked hte most: Company of Heroes, World in Conflict and Wargame.
I'm the creative director of Broken Arrow a modern real time strategy/tactics game curently in development.
It's a lot of work that's why I don't have time to create or update more submarines.
Go take a look and add it to your wishlist if you're intrested ; )
https://psteamproxy.yuanyoumao.com/app/1604270/Broken_Arrow/
- More crew logs mixing ambiant and tutorials
- Moved some AI waypoints in places they like to get stuck like idiots (at this point it's pretty much dark magic to avoid bugs)
- Improved airlock cycling loop with better detector placement and faster drain
- Added some canister shells for the railgun
- Price increased to 30000 to compensate the fact that upgrades are transfered from one ship to the next.
- Fixed the 2 problems reported by Matt92099
I've left some "ship manual" logbooks in different places of the ship explaining that.
It's a kind of minigame. If there are things like that that are not obvious tell me and I will add more logbooks in the next version.
Now there is an option to prevent any damage, I will activate it.