武装突袭3

武装突袭3

Labyrinth 1.02
12 条留言
Thomas The Thomas 2020 年 10 月 4 日 下午 1:56 
NOİCE DON'T STOP OR NOİCE WİLL STOP DONT STOP MODER
76561198192726397 2020 年 9 月 11 日 上午 5:10 
very unique
Morgan-Giggs 2020 年 9 月 9 日 上午 12:20 
You have to be the coolest mod creator on the workshop of ArmA.
Rydygier  [作者] 2020 年 9 月 8 日 上午 8:50 
Thanks. :) Hm, well, not really a lot... Several days. Around 2000 code lines, so not that much, plus some hours to edit sound files and make few graphics... It's rather simple proof of concept than robust project.
CHR3S 2020 年 9 月 8 日 上午 8:30 
Nice, I imagine that took you a lot of time.:cozybethesda:
Rydygier  [作者] 2020 年 9 月 6 日 下午 10:26 
:) All done via SQF scripts - procedural. If you're curious, in the linked above BI Forums thread there's a link for open folder form of this scenario, so you can look inside. In EDEN you'll find just player unit and one invisible object. All the rest is generated by scripts (+ added sound files and some graphics).
blarcy 2020 年 9 月 6 日 下午 8:50 
@Morgan-Giggs
Same bru
Morgan-Giggs 2020 年 9 月 6 日 下午 2:45 
How in the hell did you get this to work... I can hardly get tasks to work in Eden and yet you just make that.
Rydygier  [作者] 2020 年 9 月 5 日 下午 11:27 
No. In fact, I had to google to learn, what's that. Looks, TRS-80 computer is 3 years older, than me. :) Why?
Delta99 2020 年 9 月 5 日 下午 7:28 
Were you a TRS-80 owner Rydygier??!!!
Rydygier  [作者] 2020 年 9 月 5 日 上午 2:58 
Thanks nad welcome! BTW scenario updated to 1.01: hopefully fixed some issues with resumed game. Resumed straight from scenario menu may not work properly, but manual save load seem to work fine. Not, that I expect extensive need for resuming... :)
Paradox 2020 年 9 月 5 日 上午 12:15 
very creative indeed, i love missions out of the box.
thank you !