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Anyway I'm using that updated mod you linked to (the compatibility version). Thanks for making this mod.
Do not be afraid of your work. This mod is a god send; since Paradox Interactive decided it would be a great idea to 'fix' a problem that was not even there. The mod works for all of the mods that I use. If anyone complain about incompatibility; ask them if they could reach to the other mod author and see if there could be a fix. If there is anything out of your control; that is fine. Not everything in life are always going to have a known parameter.
Do you have mods that can unlock achievements after opening the console
I have upload a mod which fix this conflict problem.
It's should be compatible with 99% mod now.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2464258117
https://psteamcommunity.yuanyoumao.com/profiles/76561198030777918/myworkshopfiles/?appid=1158310&browsefilter=mysubscriptions
For most people it works, but for some it doesn't, that's why I made the alternative version of my mod with a visible button. You can find it in the description.
But like I said, things like Abdication or so, are not affected. It's speecifically changes to hud.gui that aren't compatible.
For example, the Way of Kings mod, that adds artifacts is not compatible with this mod, since it changes the hud.gui to have a new interface for artfacts.
The abdication mod you mentioned does not make any gui changes, it just adds an interaction. So that is compatible.
Thanks for continuing to update.
Sadly, this means this mod is not compatible to other GUI mods anymore, but at least it works properly now, as it did before.
If it doesn't update for anyone, try re-subscribing to this mod.
What is the solution?
All through I have todo this every time I started the game back up.
Keep in mind, you only need to do this for every old save you want to continue. This is because of the new framework I used, that makes this mod now compatible with all mods. A small price to pay for universal compatability in my opinion.
Every new game you start should not have these issues.
Press the ` key (back quote, or tilde, sometimes under your ESC key) and it will open the console from the game while running in debug mode. Then copy and paste the "effect trigger_event = {on_action = on_custom_gui_initialize}" console command mentioned in the instructions into the box and then close the console. Then after one day has elapsed in the game the new version works perfectly. No screenshot error.
Thanks for the update Dsingis!!!
Seeing as this mod is the #1 cause of error reports from people who don't get that multiple mods that edit hud.gui aren't compatible, I would be much obliged if you updated your mod to use the GUI Modding Framework.