Distance
Facility J
3 条留言
Predatory_Balloon 2020 年 9 月 3 日 下午 1:32 
i have to agree that this track is really fun and unique. it keeps varied gameplay, but not so varied that it doesn't have a clear theme and focus. there's not a lot of gripfly tracks that use moving obstacles but ive got to say you are nailing it so far. the visuals add a lot to the track too; its way better than staring at an empty and undecorated sky. good times.
Terrapin 2020 年 9 月 3 日 下午 1:29 
Most of the moving bits are moving either too slow to get through or too fast to get through, none of them feel like they are set up to where you can easily get to them without exact 100% perfect timing which just isn't fun imo. I like the idea behind it but to me it feels like it didn't do it correctly.
Jacsn  [作者] 2020 年 9 月 3 日 上午 7:46 
They do have slots, though. All of them. That's where the red light is coming from. The objects do pass through killgrids (out of necessity), but never walls. I guess it's a rare player who'll point their nose at the walls to try to peek through the cracks, but you could do it (even if it's not likely to be in your best interests).