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What we have in mind is to create an advanced and complex sequence, within dedicated LUA scripts, but we have other projects to finish first before releasting the 2.0 of GmDesert.
@Lobotoilet - You cannot made your own modifications with the default licence, but you can contact us if you have a specific project.
Indeed Boreas is pretty nice too! If you like cold atmosphere and snowy environments, you might also like Snowy-Park ;)
https://studio.csc-groupe.fr/gmdesert-upcoming-update
As Alexandre said elsewhere, " For the next months, we already have focus on other primary projects like "Squid-Facility" , "Hangar" for Garry's Mod and "Ardennes" for Day of Defeat Source. "
But, to reassure you, the Gm-Desert 2025 massive update is on our disks and we try to progress on the remaining models and optimizations needed to release it!
Will be fixed in the next update as this corridor will be removed to create an hole new underground facility, much bigger that when is already existing.
In both case, road is cover by NPCs, only most of the desert doesn't have NPC paths due to Source limitations with the size of the map.
i'm using the DRG starship troopers arachnids and they won't go past that road, if spawned in sand they just stand still.
Thank you for your message an be sure that we will not let all of the work that we did for the next update of Desert stay in our drives!
1# go to the silo
2# find the small white cage lights, they should be next to the stairs on the silo "Surface"
3# pushing one of them should do the trick
Do note that at the time of writing this you can not fire the missile, only open the silo