Garry's Mod

Garry's Mod

[TFA][TW] Reciprocating Quad Blaster
57 Komentar
PAPIPATRIOTA 20 Feb @ 4:19am 
I would increase the rate of fire or the damage by firing two blasters per shot, I don't know if the projectile per shot is multiplied by two per shot or the damage is 1x per shot.
Of course, for a heavy weapon, it does very little damage.
The Confounder 15 Des 2024 @ 9:41pm 
Hey VALVe, please add this because... ITS FREAKING AWESOME!!!
ROBO-KIRK 14 Agu 2024 @ 9:12pm 
There are some big problems here. The model is so shiny you can't even see the textures it has, also switching to any weapon with make it so when you switch back to the quad gun, you have no viewmodel. doing the safety thing does not bring back the viewmodel. Love this addon/model otherwise.
sim  [pembuat] 7 Feb 2023 @ 7:41pm 
Sure
LED 30 Jan 2023 @ 4:03pm 
Hey can I use this for an animation?
antrax2 12 Okt 2022 @ 4:31am 
can someone made this a function weapon ?
DrFreeman 13 Apr 2022 @ 5:55am 
I dont have weapon in the weapon list
ChenPonChen 13 Mar 2022 @ 9:23am 
Wow
Maddy 6 Okt 2021 @ 1:12am 
in this situation everything is fine on the server
sim  [pembuat] 5 Okt 2021 @ 9:23am 
@Maddy this happens when your playermodel is missing from server
Maddy 5 Okt 2021 @ 6:06am 
[weapon_new] addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180: bad argument #1 to 'ManipulateBoneAngles' (number expected, got nil)
1. ManipulateBoneAngles - [C]:-1
2. ResetBoneAngles - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180
3. unknown - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:192
Vurdel 10 Feb 2021 @ 11:54am 
Im just noticing this but on the amban rifle [tw] is before tfa but in this one its after
Capatana-Vie 11 Nov 2020 @ 9:35am 
nice:spycon:
Capatana-Vie 11 Nov 2020 @ 9:34am 
e super tare romania la putere
sim  [pembuat] 26 Okt 2020 @ 12:36pm 
@sausage Ur not using the tfa base reduxed, ur using the SV base which doesnt have the GetStat function
PoopyPantsEsquire 26 Okt 2020 @ 9:34am 
this thing dosen't work
Dionysus9517 25 Okt 2020 @ 7:43pm 
addon doesn't work for me, blaster doesn't fire.

[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:318: attempt to call method 'GetStat' (a nil value)
1. CycleSafety - lua/weapons/reciprocating_quad_blaster/shared.lua:318
2. ProcessFireMode - lua/weapons/tfa_gun_base/sh_utils.lua:361
3. Think2 - lua/weapons/tfa_gun_base/shared.lua:612
4. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:573
5. v - lua/tfa/modules/sh_tfa_hooks.lua:34
6. unknown - lua/includes/modules/hook.lua:84


[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:215: attempt to call method 'GetStat' (a nil value)
1. GetFireModeName - lua/weapons/reciprocating_quad_blaster/shared.lua:215
2. DrawHUDAmmo - lua/weapons/tfa_gun_base/cl_hud.lua:1198
3. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:1014 (x10008)

revolving toilet 5 Okt 2020 @ 9:40am 
sometimes the model doesn't appear
sim  [pembuat] 26 Sep 2020 @ 10:38am 
Nice!
sim  [pembuat] 16 Sep 2020 @ 2:52pm 
For some reason, those of you who are missing textures are having issues loading cubemaps (https://developer.valvesoftware.com/wiki/Cubemaps) , odd. most people can see the textures fine
Viktor 16 Sep 2020 @ 6:20am 
@[TW] SIM kind of, when i opened the game the It was still the same, then i tryed typing on the console mat_specular 0 and It worked, so im wondering if ( in some cases ) the textures were "upsidedown", but now im enjoing It, a lot, great weapon and thankyou for listening. Wish you the best.
RepCommando 15 Sep 2020 @ 2:22pm 
I fixed it I had to type this into the console ''mat_specular 0'' and now the texture is fixed I appreciate your help plus this add-on is 10 out of 10 keep up the good work
RepCommando 15 Sep 2020 @ 1:41pm 
I don't know why it is not working it spawns/shoots just fine it's just the texture don't work I don't know what could be the problem maybe I'll try verify my integrity to see if that helps
sim  [pembuat] 15 Sep 2020 @ 1:30pm 
None of those errors have to do with my addon
RepCommando 15 Sep 2020 @ 1:11pm 
this is what i found
Attemped to precache unknown particle system "tfa_muzzle_gauss"!
Attemped to precache unknown particle system "tfa_bullet_fire_tracer"!
Attemped to precache unknown particle system "tfa_ins2_weapon_shell_smoke"!
Attemped to precache unknown particle system "tfa_ins2_weapon_muzzle_smoke"!
Attemped to precache unknown particle system "tfa_muzzle_rifle"!
Attemped to precache unknown particle system "smoke_trail_tfa"!
RepCommando 15 Sep 2020 @ 12:47pm 
ill check if there is any errors in the console but i do have a pic of what it looks like
sim  [pembuat] 15 Sep 2020 @ 12:44pm 
@RepCommando I haven't been able to recreate it on my side, do you have any errors you can show me from console?
RepCommando 15 Sep 2020 @ 12:20pm 
so downloaded the TFA Swep and it has chrome texture and I don't think that it's suppose to have chrome textures is there away to fix it ?
AtomicLemon 8 Sep 2020 @ 12:58pm 
nostalgia
sim  [pembuat] 7 Sep 2020 @ 6:08pm 
@Viktor Did my last push fix it? I fixed something in the vmts
Pixel 4 Sep 2020 @ 6:19pm 
God, I love the Clone Wars.
Ryzo 'Kusovai 4 Sep 2020 @ 2:29pm 
brings back memorys and the animation is fucking amazing 10/10 with a bad-ass seal of approval my dude
k.o kirbe 4 Sep 2020 @ 3:00am 
this is fucking cool
LenZi 3 Sep 2020 @ 9:22pm 
Looks like a mobile AA gun.
Viktor 3 Sep 2020 @ 2:12pm 
@ [TW] Sim, so i checked the console and the only thing i found about texture Is this: Requesting texture value from var "$basetexture" which Is not a texture value (material : pp/copy).
Its something you know ?
I have all the required content
sim  [pembuat] 3 Sep 2020 @ 1:11pm 
@Viktor When I load the textures, I use the base color, ambient occlusion, env map and envmapmask materials. Your screenshot looks like its only using the envmap
sim  [pembuat] 3 Sep 2020 @ 1:07pm 
@ K O III M A R Done
sim  [pembuat] 3 Sep 2020 @ 12:57pm 
@Viktor I can't reproduce it on my end nor can my players, try only enabling the required content and starting single player. If theres anything that shows up in ur console, send it
Viktor 3 Sep 2020 @ 10:49am 
@[TW] Sim, i managed to fix the weapon angle problem, It was the TFA viewmodel option that was pointing the blaster up, the fix was resetting the viewmodel option to " default " but remain the texture issue.
This Is my in-game screenshot: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2218390501
Dark Legacy | Klever 3 Sep 2020 @ 10:40am 
Make an imperial variation, that is, with a red shot
ARZIAC 3 Sep 2020 @ 9:46am 
IT'S HERE.

I MUST BRING OUT THE ARC GUNNER
sim  [pembuat] 3 Sep 2020 @ 8:19am 
@Profix the firing sound should be in the [TFA Official] Star Wars Shared Resources addon, make sure you are subbed to that. In the future though, I'll be changing the sound and including it in my addon
sim  [pembuat] 3 Sep 2020 @ 8:18am 
@Viktor I've heard of that problem before, do you have any errors you can show me? Texture or lua errors would be great
hugge 3 Sep 2020 @ 8:06am 
I cannot hear it fire, everything else is fine but i can't hear the gun firing
Viktor 3 Sep 2020 @ 7:18am 
I need help please, when in use, the weapon is ponting angled up and not foward and its in a semi metallic white and dont know why.
It ramain a cool blaster for sure.
Loginnathan 3 Sep 2020 @ 3:21am 
YOU MAD LAD!
Крайше 3 Sep 2020 @ 1:34am 
WOOOW COOOL
Coffee 2 Sep 2020 @ 8:30pm 
Thank you
sim  [pembuat] 2 Sep 2020 @ 2:08pm 
@laochris07 do you have any errors? You are probably getting conflicting addon materials