Garry's Mod

Garry's Mod

[TFA][TW] Reciprocating Quad Blaster
57 Comments
PAPIPATRIOTA Feb 20 @ 4:19am 
I would increase the rate of fire or the damage by firing two blasters per shot, I don't know if the projectile per shot is multiplied by two per shot or the damage is 1x per shot.
Of course, for a heavy weapon, it does very little damage.
The Confounder Dec 15, 2024 @ 9:41pm 
Hey VALVe, please add this because... ITS FREAKING AWESOME!!!
ROBO-KIRK Aug 14, 2024 @ 9:12pm 
There are some big problems here. The model is so shiny you can't even see the textures it has, also switching to any weapon with make it so when you switch back to the quad gun, you have no viewmodel. doing the safety thing does not bring back the viewmodel. Love this addon/model otherwise.
sim  [author] Feb 7, 2023 @ 7:41pm 
Sure
LED Jan 30, 2023 @ 4:03pm 
Hey can I use this for an animation?
antrax2 Oct 12, 2022 @ 4:31am 
can someone made this a function weapon ?
DrFreeman Apr 13, 2022 @ 5:55am 
I dont have weapon in the weapon list
ChenPonChen Mar 13, 2022 @ 9:23am 
Wow
Maddy Oct 6, 2021 @ 1:12am 
in this situation everything is fine on the server
sim  [author] Oct 5, 2021 @ 9:23am 
@Maddy this happens when your playermodel is missing from server
Maddy Oct 5, 2021 @ 6:06am 
[weapon_new] addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180: bad argument #1 to 'ManipulateBoneAngles' (number expected, got nil)
1. ManipulateBoneAngles - [C]:-1
2. ResetBoneAngles - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:180
3. unknown - addons/weapon_new/lua/weapons/reciprocating_quad_blaster/shared.lua:192
Vurdel Feb 10, 2021 @ 11:54am 
Im just noticing this but on the amban rifle [tw] is before tfa but in this one its after
Capatana-Vie Nov 11, 2020 @ 9:35am 
nice:spycon:
Capatana-Vie Nov 11, 2020 @ 9:34am 
e super tare romania la putere
sim  [author] Oct 26, 2020 @ 12:36pm 
@sausage Ur not using the tfa base reduxed, ur using the SV base which doesnt have the GetStat function
PoopyPantsEsquire Oct 26, 2020 @ 9:34am 
this thing dosen't work
Dionysus9517 Oct 25, 2020 @ 7:43pm 
addon doesn't work for me, blaster doesn't fire.

[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:318: attempt to call method 'GetStat' (a nil value)
1. CycleSafety - lua/weapons/reciprocating_quad_blaster/shared.lua:318
2. ProcessFireMode - lua/weapons/tfa_gun_base/sh_utils.lua:361
3. Think2 - lua/weapons/tfa_gun_base/shared.lua:612
4. PlayerThink - lua/weapons/tfa_gun_base/shared.lua:573
5. v - lua/tfa/modules/sh_tfa_hooks.lua:34
6. unknown - lua/includes/modules/hook.lua:84


[[TFA][TW] Reciprocating Quad Blaster] lua/weapons/reciprocating_quad_blaster/shared.lua:215: attempt to call method 'GetStat' (a nil value)
1. GetFireModeName - lua/weapons/reciprocating_quad_blaster/shared.lua:215
2. DrawHUDAmmo - lua/weapons/tfa_gun_base/cl_hud.lua:1198
3. unknown - lua/weapons/tfa_gun_base/cl_hud.lua:1014 (x10008)

revolving toilet Oct 5, 2020 @ 9:40am 
sometimes the model doesn't appear
sim  [author] Sep 26, 2020 @ 10:38am 
Nice!
sim  [author] Sep 16, 2020 @ 2:52pm 
For some reason, those of you who are missing textures are having issues loading cubemaps (https://developer.valvesoftware.com/wiki/Cubemaps) , odd. most people can see the textures fine
Viktor Sep 16, 2020 @ 6:20am 
@[TW] SIM kind of, when i opened the game the It was still the same, then i tryed typing on the console mat_specular 0 and It worked, so im wondering if ( in some cases ) the textures were "upsidedown", but now im enjoing It, a lot, great weapon and thankyou for listening. Wish you the best.
RepCommando Sep 15, 2020 @ 2:22pm 
I fixed it I had to type this into the console ''mat_specular 0'' and now the texture is fixed I appreciate your help plus this add-on is 10 out of 10 keep up the good work
RepCommando Sep 15, 2020 @ 1:41pm 
I don't know why it is not working it spawns/shoots just fine it's just the texture don't work I don't know what could be the problem maybe I'll try verify my integrity to see if that helps
sim  [author] Sep 15, 2020 @ 1:30pm 
None of those errors have to do with my addon
RepCommando Sep 15, 2020 @ 1:11pm 
this is what i found
Attemped to precache unknown particle system "tfa_muzzle_gauss"!
Attemped to precache unknown particle system "tfa_bullet_fire_tracer"!
Attemped to precache unknown particle system "tfa_ins2_weapon_shell_smoke"!
Attemped to precache unknown particle system "tfa_ins2_weapon_muzzle_smoke"!
Attemped to precache unknown particle system "tfa_muzzle_rifle"!
Attemped to precache unknown particle system "smoke_trail_tfa"!
RepCommando Sep 15, 2020 @ 12:47pm 
ill check if there is any errors in the console but i do have a pic of what it looks like
sim  [author] Sep 15, 2020 @ 12:44pm 
@RepCommando I haven't been able to recreate it on my side, do you have any errors you can show me from console?
RepCommando Sep 15, 2020 @ 12:20pm 
so downloaded the TFA Swep and it has chrome texture and I don't think that it's suppose to have chrome textures is there away to fix it ?
AtomicLemon Sep 8, 2020 @ 12:58pm 
nostalgia
sim  [author] Sep 7, 2020 @ 6:08pm 
@Viktor Did my last push fix it? I fixed something in the vmts
Pixel Sep 4, 2020 @ 6:19pm 
God, I love the Clone Wars.
Ryzo 'Kusovai Sep 4, 2020 @ 2:29pm 
brings back memorys and the animation is fucking amazing 10/10 with a bad-ass seal of approval my dude
k.o kirbe Sep 4, 2020 @ 3:00am 
this is fucking cool
LenZi Sep 3, 2020 @ 9:22pm 
Looks like a mobile AA gun.
Viktor Sep 3, 2020 @ 2:12pm 
@ [TW] Sim, so i checked the console and the only thing i found about texture Is this: Requesting texture value from var "$basetexture" which Is not a texture value (material : pp/copy).
Its something you know ?
I have all the required content
sim  [author] Sep 3, 2020 @ 1:11pm 
@Viktor When I load the textures, I use the base color, ambient occlusion, env map and envmapmask materials. Your screenshot looks like its only using the envmap
sim  [author] Sep 3, 2020 @ 1:07pm 
@ K O III M A R Done
sim  [author] Sep 3, 2020 @ 12:57pm 
@Viktor I can't reproduce it on my end nor can my players, try only enabling the required content and starting single player. If theres anything that shows up in ur console, send it
Viktor Sep 3, 2020 @ 10:49am 
@[TW] Sim, i managed to fix the weapon angle problem, It was the TFA viewmodel option that was pointing the blaster up, the fix was resetting the viewmodel option to " default " but remain the texture issue.
This Is my in-game screenshot: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2218390501
Dark Legacy | Klever Sep 3, 2020 @ 10:40am 
Make an imperial variation, that is, with a red shot
ARZIAC Sep 3, 2020 @ 9:46am 
IT'S HERE.

I MUST BRING OUT THE ARC GUNNER
sim  [author] Sep 3, 2020 @ 8:19am 
@Profix the firing sound should be in the [TFA Official] Star Wars Shared Resources addon, make sure you are subbed to that. In the future though, I'll be changing the sound and including it in my addon
sim  [author] Sep 3, 2020 @ 8:18am 
@Viktor I've heard of that problem before, do you have any errors you can show me? Texture or lua errors would be great
hugge Sep 3, 2020 @ 8:06am 
I cannot hear it fire, everything else is fine but i can't hear the gun firing
Viktor Sep 3, 2020 @ 7:18am 
I need help please, when in use, the weapon is ponting angled up and not foward and its in a semi metallic white and dont know why.
It ramain a cool blaster for sure.
Loginnathan Sep 3, 2020 @ 3:21am 
YOU MAD LAD!
Крайше Sep 3, 2020 @ 1:34am 
WOOOW COOOL
Coffee Sep 2, 2020 @ 8:30pm 
Thank you
sim  [author] Sep 2, 2020 @ 2:08pm 
@laochris07 do you have any errors? You are probably getting conflicting addon materials