安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I went through it frame by frame. I just go to the bottom of the map the same frame I was hit
1. Down Air is stupid, as if the opponent doesn't dodge in time, or if they're at too high percent meaning they CAN'T dodge in time, it's basically a free kill, as they're carried to the top blast zone
2. I can't really find a use for Down Special. Sure it stuns them, but not long enough to be really worthwhile. If in midair, it pulls you in, but doesn't stun them, which is basically asking for them to combo you. And yes it does help with recovery, but Rayman's Up Special is amazing, so why would you use this?
The animations are well made and it looks fun but it's so unfair on some moves.
Why does F strong kill off-stage at 0%
Why is Dash attack unpunishable
And i really can't find a use for ustrong, it feels too weak to bother with
I don't know if it's because of my controller or that my game had bugged but test for yourself if I was right?
The F-Smash can spike at low percent which is a bit of an OP to the Edge-Guard.
(Despite the flaws the character himself is awesome.)
why
-Some of his moves that clearly are projectiles arent affected by clairens down b (ftilt e.g.)
-When he floats with his helicopter hair he actually doesnt lose height, this isnt like this move should work since in the rayman games he slowly decents while floating
-Hes waaaay to fast on the ground
Other than that he feels extremely well done and i had a ton of fun playing him :)