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报告翻译问题






@jamie_adam_derry You can type GCM (creative mode) in the commands and craft them in your inventory. Spawn codes should be in a pinned discussion page.
thanks in advance
love your work!
@ARKbeLIKE Injections:
Tier I and II injections can be used on both hybrids and regular dinos
Tier III are exclusive to hybrids
Ascended injections (the ones you get from bosses) can only be added to hybrids under a specific drag weight (500 or 600 iirc)
Injections are not stackable, if you have a Tier I damage injected creature and replace it with Tier II damage, then Tier II will override it. You can inject multiple stat multipliers with Tier I and II injections, while a Tier III injection allows only one specific Tier I injection. Injections boost the creature's base unleveled stat, meaning that it boosts what it originally had- counting the levels after, if it makes sense. Otherwise it would have been too broken.
The injection descriptions give you all the info you need.
Also do injections just add the +X% to stat like dmg? or does it work like a multiplayer of a stat "(1 + injection%)*stat number"
Also also do injections work on normal dinos just like on hybrids or are there diffrent effects.
there is almost no info out there about injections in this mod...
Wish I could post screenshots but there are tutorials on how to do so.
I really enjoy using Sid's Hybrids
I’m currently running my ARK server on the "preaquatica" beta branch (Patch 358.26), because the latest version (360.1) causes problems with other mods and cluster transfers.
Unfortunately, the latest version of Sid's Hybrids doesn’t seem to be compatible with 358.26 anymore. Would it be possible to add support for preaquatica?
Thanks a lot for your work, and best regards.
Rogue credit: Kill Rogue hybrids
Tl:dr there are 7 variants, 8 if you include Stranger.
@papapapu Dilitiridis membrane iirc