STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Strong Nebula (EaWX:TR Submod)
113 条留言
Jorritkarwehr  [作者] 9 月 12 日 上午 5:25 
Open the submod files and find Data\XML\Units\Units_Capitals.xml. Openi it with any text editor

Find the <SpaceUnit Name="Nebula"> section and edit this lie:

<Population_Value>52</Population_Value>
Aþi 9 月 7 日 上午 4:34 
Hello! Love this mod very much

I was wondering how to edit the files so that the unit itself would cost only 22 unit cap inside of a battle? Thanks!
Jorritkarwehr  [作者] 2024 年 10 月 8 日 下午 6:46 
Well it sounds like you've got some well formed ideas - why don't you try them out!

I don't feel like committing to multiple Nebula strength mods myself, but this one has all the files you need to modify stats. All you need to change them is a text editor.
Xenomorph 2024 年 10 月 6 日 下午 9:35 
I gotcha- I was just wondering if there could be a nerf to the nebula, in my opinion- the nebula should be a counter to an ISD2 but it shouldn't be a counter to an allegiance lol. I just think the Nebula needs a bit of a nerf, for instance reduce the hull to 6k, shields to 10,500, make it so that the medium/heavy turbolasers fire in bursts of 2 but have a reload of 0.8 seconds, make the ultra heavy turbolaser fire in burts of 2 and a recharge of 2 seconds, the ion cannons fire in bursts of 1 but a reload of 0.5seconds, the tripple turbolasers fire in bursts of 2 or 3 and a reload of 2 seconds as well, keep the missiles how they are lol. Of course those are just my suggestions, I am just trying to find a balance between the lower and higher lvls of strength of the nebula found in lore. Granted this is still making the Nebula pretty strong, it is a much needed nerf I think, I have been able to kill SSD's w/ just 3 Nebulas before which is.... I think ridiculous. Anyways- much love
Jorritkarwehr  [作者] 2024 年 10 月 4 日 下午 5:23 
I'm not the best at checking this thread, but I'm still around.
Xenomorph 2024 年 10 月 3 日 下午 9:08 
Is the dev still here?
Xenomorph 2024 年 9 月 24 日 下午 7:15 
lol the nebulas are great but I think they are too OP
Rossys 2024 年 5 月 15 日 上午 9:40 
nah bro forget about it, i solved it changing the order of the mods
Rossys 2024 年 5 月 14 日 下午 5:54 
there is anything else i can try¿
Rossys 2024 年 5 月 14 日 下午 5:53 
the thing is that before the 3.4 update I played with various submods at the same time, including this
Rossys 2024 年 5 月 14 日 下午 5:52 
nah dawg it didnt work
Rossys 2024 年 5 月 14 日 下午 5:41 
let me try
Jorritkarwehr  [作者] 2024 年 5 月 14 日 下午 4:22 
A lot of submods aren't compatible. Maybe try turning on one at a time?
Rossys 2024 年 5 月 14 日 下午 4:12 
I have multiple submods and neither of them work too, you think that the problem might be that¿
Jorritkarwehr  [作者] 2024 年 5 月 13 日 下午 9:07 
It should be fine. Do you have any other submods that might interfere with it? If not, try unsubbing and resubbing to force Steam to update the submod
Rossys 2024 年 5 月 13 日 下午 8:52 
DAWG IT DOSENT WORK ON 3.4 HELPPPPPPP
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The Jolly Ass Giant 2024 年 4 月 14 日 下午 3:34 
good to know!
Jorritkarwehr  [作者] 2024 年 4 月 14 日 下午 3:29 
It has been updated for 3.4
Saytam_ár 2024 年 4 月 13 日 上午 5:51 
So i cant use it with 3.4 ?
The Jolly Ass Giant 2024 年 4 月 8 日 下午 3:58 
good to know! thank you!
Jorritkarwehr  [作者] 2024 年 4 月 8 日 上午 5:31 
It was updated to 3.3 slightly before 3.4 released. If you're having trouble it might be a question of needing to verify your game integrity so Steam applies the update.
The Jolly Ass Giant 2024 年 4 月 6 日 下午 3:36 
any chance this gets updated to 3.4?
Delta 23 2023 年 8 月 25 日 下午 4:33 
the only fix I can think of to make the nebula have slightly more shields and hull than the ISD II, the ISD II has 8500 shields and 8160 hull, so having the nebula in the 9k range should lower the pop cap but this is just a suggestion, ultimately the mod is yours, im just just some shmuck whos salty about how much pop cap the ship is now.
Jorritkarwehr  [作者] 2023 年 8 月 25 日 下午 4:26 
The submod Nebula has twice the shield strength of the ISD (as per the Starships of the Galaxy description), so that's where a lot of the pop is coming from.
Delta 23 2023 年 8 月 25 日 下午 4:17 
Well that is silly, ISDIIs have allow of firepower to it and they are as much in the pop range of the MC90s, im not yellign at you its more so a gripe with the mechanics XD
Jorritkarwehr  [作者] 2023 年 8 月 24 日 下午 9:52 
The population value is assigned based on how powerful the unit is, according to the same formula as every other unit in the mod. As far as ions go, it's just never described as a ship that has all that many. For what it's worth, this basically doubles the ion damage of the base mod Nebula, whereas the turbos are more like 1.5x total damage.
Delta 23 2023 年 8 月 24 日 下午 9:13 
I will ask again, can you make it so that the ship doesnt take up as much pop cap as a home one? id like to be able to use more than two of them at a time, also if possible maybe give them heavy ion weapons?the ship is as it currently stands, awful against shielded targets
'Jin 2023 年 8 月 19 日 上午 3:15 
Anyone else get their Marine Platoon by the NR being in t-pose model? My other submod is pathfinding by Rampage
Jorritkarwehr  [作者] 2023 年 8 月 18 日 上午 4:59 
Is one of the hotfixes causing issues? It's already updated for 3.3
The Jolly Ass Giant 2023 年 8 月 17 日 下午 9:43 
Will This be Updated?
Delta 23 2023 年 8 月 16 日 下午 4:16 
dont suppose you could lower the pop cap for the nebula aswell? a little ridiculous that it takes up as much cap as a home one
AVeryOddFellow 2023 年 5 月 31 日 上午 10:39 
Thank god for this mod! GG, man.
Psg 2023 年 1 月 14 日 上午 11:49 
@BroncoXeno2035 The New Ship Class part 2 research is broken in the base mod.
BroncoXeno2035 2023 年 1 月 8 日 下午 10:24 
Is there a possibility this mod messes up the New Ship Class part 2 Research? I did an Era 5 start, and that option never came up and I couldn't build them off the bat. I also have Cooler Units and No Cruiser Left Behind with their compatibility submod
BroncoXeno2035 2023 年 1 月 4 日 下午 9:32 
Also, when are you supposed to research Nebulas?
Jorritkarwehr  [作者] 2023 年 1 月 4 日 下午 6:45 
Those don't edit the New Republic shipyards, they edit the Venator and the MC75
BroncoXeno2035 2023 年 1 月 2 日 下午 9:49 
Yeah, and not even the both edit the New Republic's shipyards make sense, since I can use both MC75 and Venator without issue
Muzamil 2022 年 10 月 19 日 下午 2:42 
When checking through the files of both mods i don't see any file that both mods edit. Do you know exactly which files it does edit?
Lantians 2022 年 7 月 5 日 下午 8:05 
Can you copy-paste and put out a mod with MC75?
Jorritkarwehr  [作者] 2022 年 7 月 5 日 下午 7:00 
Because both edit the same files
Lantians 2022 年 7 月 5 日 下午 6:59 
Why doesn't it work with the MC75?
Amien 2022 年 6 月 28 日 下午 3:17 
hey man can you show me how to change in encylopedia pop up too ?
Jorritkarwehr  [作者] 2022 年 6 月 2 日 下午 4:09 
It is updated for 3.2. It does work with shield pierce submod, but not with MC75
Jedi414 2022 年 6 月 2 日 上午 10:17 
Does this submod work with the recent update to Thrawn's Revenge 3.2?
OfficerOfficer 2022 年 5 月 30 日 下午 6:41 
Does this work with the mc-75 submod and Shield Penetration Submods?
Jorritkarwehr  [作者] 2022 年 5 月 20 日 下午 4:08 
You need to either start in a later era or research the New Class Modernization Project phase II
King of War 2022 年 5 月 20 日 上午 10:53 
How do you build the nebula star destroyer?
King of War 2022 年 5 月 20 日 上午 2:06 
Thankyou man. Much appreciated for the quick response and simplicity.
Jorritkarwehr  [作者] 2022 年 5 月 19 日 下午 7:58 
Use the text editor of your choice to change the numbers in
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106\Data\XML\Units\Units_Capitals.xml

and

C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1125571106\Data\XML\Hardpoints\HardPoints_NR.xml
King of War 2022 年 5 月 19 日 上午 10:20 
How do you edit the stats of the nebula star destroyer?