XCOM 2
[WotC] Agile Strength Fix
10 条留言
Lago  [作者] 2021 年 12 月 31 日 上午 7:14 
Yes. They should only run the suppression if they're flanked.
Crazyduck 2021 年 12 月 31 日 上午 7:12 
While playing with Agile enabled I remember that suppressing chosen would also count as attack and force them to move, which I think shouldnt happen because technically suppression isnt an attack itself. Does this mod affect Chosen reaction to being suppressed?
Dragonlord 2021 年 3 月 28 日 上午 11:29 
Thanks found it
Lago  [作者] 2021 年 3 月 28 日 上午 11:26 
It doesn't by default, but there's an ini toggle if you want to do that.
Dragonlord 2021 年 3 月 28 日 上午 11:04 
So does it give all chosen the agile ability though? I am trying to find a damn mod to give them LWOTC like reactions but every mod just makes them rulers.. and that is kinda crazy
Dragon32 2020 年 8 月 28 日 上午 4:13 
@Lago
Oh, cool. Didn't realise there was an existing behaviour. I get no hits when grepping all my XComAI.ini files for TryAgileMove so that looks cool. Thanks for the info.
Lago  [作者] 2020 年 8 月 28 日 上午 4:03 
I'm fairly sure it should be compatible with all of those. If you want to be certain, check their XComAI.ini files for the TryAgileMove behaviour. If they don't have it, it's compatible. If they do have it, delete it to make them compatible.
Dragon32 2020 年 8 月 28 日 上午 3:58 
@Lago
Couple of questions on compatibility if I may
RealityMachina's "Restored Chosen Traits" also brings back Agile as a Chosen strength. As far as I can tell though (not an expert) there's no editing of the ability in that mod, just adding +ChosenStrengths="ChosenAgile" in XComGameBoard.ini
Do you know if someone could just enable this mod with that one?

You mention changes to Chosen AI. There're a few mods which change up the Chosen AI (I'm using "A Better Chosen" with "Aggressive Chosen" in my current campaign and liking it). Are you aware of how compatible or not this mod is with any of those AI mods?
Grimjaq Hex 2020 年 8 月 27 日 下午 6:57 
Evil.
dmc32 2020 年 8 月 27 日 下午 1:53 
Very cool, challenging skill to bring back, like that you added "intelligent moving" to this defensive ability instead of keeping it forced and random. Should help to stop them from standing still and taking shots which makes no sense.