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报告翻译问题
いつも楽しく使わせてもらってます!
interfaceフォルダの「countrydoctrinetreeview.gui」ファイルに変更があったようです。
Do not use this together with other mods that change doctrines. The display will glitch, and doctrines that should normally be available will become unusable. The only ones that can be used together are my Powerful series, for which compatibility patches exist.
水陸両用中戦車だけでなく、水陸両用重戦車等にも広げていただけないでしょうか?
It's actually not that unbalanced.
The Air Superiority effect, fundamentally, is a debuff of up to 35% applied to the defense or breakthrough stats of divisions on the side that lacks air control.
Moreover, the Air Superiority bonuses granted by doctrines are applied multiplicatively, not additively.
In the vanilla game, the bonus is +20%, but what this really means is that the 35% debuff cap is increased by 20% — in other words, from 35% to 42%. That’s a very minor effect.
If this doctrinal path were to be made competitive with other stronger doctrine branches, I believe it would be reasonable to give it something like +100% Air Superiority effect (raising the cap from 35% to 70%).
それとC4Iの文字列を確認したのですが、確かにそちらも文字化けしていました。
一応報告しておくと、この現象は独自フォントを使っているKRで起こりました。
NATOの文字化けは何のmodです。多分NATOが半角じゃなくて全角なのを、海外製のフォント改変modが認識できてないのが原因でしょう。これが原因ならNATOドクトリン最終段の「C4I」も文字化けしているはずですが、どうでしょうか?
それとこれは個人的な要望なのですが、日本語化ローカライズを別modからこっちに統合してほしいです。理由は陸海空を併用した際のプレイセットの見た目がいい感じになると思うからです。
以前、民兵、非正規歩兵の戦闘幅の縮小を提案した者です。
実装してくださり、ありがとうございました!
楽しませていただきます!
If resistance were buffed to the point that even a small-scale movement could significantly influence the war, major nations would inevitably exploit it. For example, the Soviet Union could adopt a resistance-based doctrine, lure German forces deep into its territory, and defeat them using resistance alone. This would completely break game balance.
In this game, defensive strategies fall into only two categories:
Static Defense (Grand Battleplan) – relying on strong entrenchment and fortifications to prevent enemy advances entirely.
Elastic Defense (Mass Assault) – using high reinforcement rates and recovery speed to absorb enemy attacks and sustain prolonged resistance.
To win a war in this game, you must occupy the enemy's Victory Points (VPs). In other words, a doctrine that focuses solely on resistance and defensive bonuses, only aiming to hold onto territory, will never lead to victory.
In a war against the United States, you need to capture Washington. In a war against Germany, you need to take Berlin. A purely defensive doctrine is far from practical and cannot be considered viable. It simply does not align with the direction of this mod.
The militia-style doctrine you have in mind would, if anything, be best represented by a combination of the Mass Mobilization branch of the Mass Assault doctrine and the NEUTRAL Path in this mod.
By reducing the combat width of infantry and militia, significantly increasing reinforcement rates, and mitigating encirclement penalties, this setup allows for a highly tenacious defense against invading forces.
Additionally, minor improvements have been made to the Modern Blitzkrieg branch, AXIS PATH, and WPO PATH.
That one is working correctly. The mod changes the cavalry's bare hardness to 1%, so the +600% buff multiplies the 1% by 6, raising the bottom line to 1+6=7%.
互換パッチ入れたらちゃんと反応しました。
申し訳ございませんでした。
ちなみに互換パッチ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3087282277)入れてます?これないと各modは併用できません
サブスライブエラーじゃないでしょうか。パラドのランチャーはポンコツなのでよくあります。
1回全部外してサブスクし直してみてください。
ご要望ありがとうございます。今回のアップデートであなたの意見を取り入れ、大量突撃ドクトリンは民兵系大隊の幅を減らすようになりました。