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Again sorry for waisting your time, lol, I feel stupid XD
Those would make sence in terms of balancing:
There are several types, small machines that have the size of a big machbox (smaller ones use mechanical power) or bigger with the size of a coffee machine (those are electrical). All those kinds use either "empty cigarette casings" or some use just paper.
I suggest a electrical one that has the size of a coffee machine (you know the bigger coffee machines, automatic one which have the size of a microwave) those still do require an operator who puts in new tobacco papes and so on.
Fully automatic one or even industrial machines would break the games balance, or cigarettes have to be much cheaper. I mean you could reuse the nutritionpaste machine for a cig machine, but it might be overkill, but not unrealistic X)
Should be a carcinoma defined
I would like to ask, if you could please tell me how can i speed up the process of medical conditions.
Thanks
Added a patch for it now, thanks for the report!
If I take complex jobs out of list, mod works. Putting it back breaks something.
Any idea what mods to start with?
Ive loaded this with all the drug mods I use no conflict. Not sure what other mods to try.
I have noticed that pawns wont touch products from this mod if bought from a trader either on the primary save. In my testing they go for it as soon as their produced.