安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
is there a way to change the straighten position? i am trying to use this to make the hip joints for an aerial combat/space mech with directional thrusters on the legs, is there a way to make them default to a specific position that isn't straight out to the sides
If i am correct, then that would also mean that it isnt possible to manually bind keys to use for controlling hinges, right?
i have a question. im trying to make a B17-Flying Fortress. with 2 ballturrets. but when i try to make 1 turn with your script. both turrets will start steering.. any idea how i can make them turn separately. so that i can have 2 frends man the turrets and shoot independently.
Thank you very much.
Version 1.4.0 Now available!
This version adds mouse/arrow key support. To use it, just add yaw or pitch to the hinge name, like this: "#steer yaw".
My first answer was a bit vage, sorry for that. I asked for the Arrow Key input, because i build a ship with, how should i call these, finns(?) rudder(?), beside the thruster Array, with i thougt would be look nice, if they're articulated. But the problem is, that A and D is for strafe but i need the same functionality for turning Left and Right. This was the Intention for my Question.
Bugfix. Thanks for the feedback @TREASEND. Fixed the steering running amok which could happen when exiting the vehicle.
(not sure if its just the large grid but my small rover was fine)
It would make this script truly perfect.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2226853753