Invisible, Inc.

Invisible, Inc.

Explosive Drones
13 条留言
Timbermaw 2022 年 5 月 18 日 上午 4:34 
This is a lot of fun. I've changed the pulse drone to an instant KO bomb (since the lethal bomb was actually very dangerous) and it added a bit of complexity to the missions, and a much needed source of agent KO, for variety.
Hotklou 2020 年 9 月 14 日 下午 7:34 
Oh well.... I've not had the chance to check the mod out. But I thought I'd try and provide some ideas based on how I understood the mod just by looking at the mod page.
qoala _  [作者] 2020 年 9 月 14 日 下午 7:31 
I'm not sure if I'm misunderstanding your suggestion. They currently respawn alone, with the option for "always respawn alerted" vs "respawn patrolling until alarm 6". If they were arriving with an escort, that was coincidence when the alarm level was already providing a guard or enforcer.

(slight oddity from the underlying code: At alarm level 5, all current guards become alerted, but it's not until alarm level 6 that spawning guards are forced to be alerted. This doesn't come up normally because enforcers explicitly spawn alerted.)

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Thanks for pointing out the misconfigured tooltip. That'll be in the next release when I get around to it.
Hotklou 2020 年 9 月 14 日 上午 7:55 
Yet another generation for "Respawn Explosive Drones" could be to make it respawn, but alone (without a guard/enforcer escort).
Hotklou 2020 年 9 月 14 日 上午 7:54 
The generation option "Respawn Explosive Drones" could have another option. Example:

Mixed - On alarm levels 1-2 it respawns alone. On alarm levels 3-4 it respawns, in a "patrolling" state with a random patrol. On alarm levels 5 and up it respawns in an "alerted" state, accompanied by an enforcer.
Hotklou 2020 年 9 月 14 日 上午 7:49 
"* After an explosive drone is destroyed (by its armament or otherwise), a replacement is dutifully delivered to the guard elevator."

Question: Does it get delivered immediately or is there some delay, like waiting until the next turn or something? I think there should be some generation for this to maybe tweak the delay a bit.
Hotklou 2020 年 9 月 14 日 上午 7:44 
BUG: In the generation settings, the tooltip for "Arm Pulse Drones (Contingency Plan)" is broken. It shows the same tooltip as the Refit Drones.
Hotklou 2020 年 9 月 13 日 下午 3:33 
Ah. Sounds good! I've no tried the mod out yet, but I'm looking forward to! :)
qoala _  [作者] 2020 年 9 月 13 日 下午 3:30 
In campaign options, you could switch all drones over to the Proximity Discharge weapon that's on Null Drones by default.

This KOs you for 2 turns.
Hotklou 2020 年 9 月 13 日 上午 11:34 
How about an option to pick between lethal damage and just a long stun/disable, for those of us who like it slightly easier.
Hekateras 2020 年 9 月 4 日 上午 7:57 
^ Oooh I like that suggestion, you should do it
Qback8 2020 年 9 月 3 日 下午 7:14 
If a hacked drone can fire on guards or its fellow drones, then it should also be possible for the drone's bomb to be detonated by the hacker, eliminating any guard or drone that happens to be nearby. In the hands of the right hacker, that would be an extremely powerful tool for clearing enemy positions especially in Sankaku facilities.
Hekateras 2020 年 8 月 29 日 上午 7:23 
What about the Geneva conventions