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报告翻译问题






아마도 동일 팩션이 있어 그런듯.
여기 댓글에 보면 정강 retexture 관련 얘기가 나오는데 같은 이유인듯하다.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2075764041
하지만,
번역mod와 통합하고, movie 형태로 변환한 후에 맨 아래 쪽 부근에 두고 모드 관리자에 등록해서 이용하고 있다.
movie 화일은 관리가 불편하고, 게임을 다시 설치하게 하는 경우가 많아 추천은 안하는데
movie 형태라지만 반드시 등록해서 사용하고,화일이름에 movie라는 명칭을 넣어
다른mod 이용할 때 movie들은 바로 알아봐서 뺄 수 있게 관리하면 될 듯하다.
movie화일이 게임이 실행이 안될 때 실행되게 하는 경우는 대체로 다른 mod의 일부분이 제대로 작동이 안된다.
근데 그래픽 부분이라 ai 실사 텍스쳐 몇개 안나와도 되는 경우라 이렇게 사용한다.
By the way, if you combine your mod with Alex zhao's Recruited unique character can use their special units mod,
When recruiting generals, their unique units cannot be recruited.
for example
When I recruit Gongsun Zan, Gongsun Zan's special cavalry in your mode cannot be recruited even if I raise it to a certain level.
To solve this problem, we turned off havie's special skill mode.
This time I can only share pre-mod unique troopers, not the cavalry in your mod.
How can i solve this problem?
Hello everyone! Thanks for passing by!
My, 22K subs! Heck I would have never expected that!! :O
So, I am not really working on 3K at the moment. Mostly just playing the game. So I have no plans on updating this mod further than it is. I merely dished out a very minor update. I don't even remember what it did!
I hope you guys are doing well and enjoying the mod for what it's worth!
Kung Fu regiments..Nobody mentions or brings it up, may not be historical 2 some but in my mind kung fu started way before any of these conflicts ever did....
i m happy to gamee bcauseof yours workshop
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2631097092
Also,have you considered changing Yuan Shu's unique unit to be a melee cav unit ? Beside a bit of redunduncy with his vanilla uniques, historically, the "General of the Household Rapid as a Tiger" led Cavalry !
I’m creating an overhaul mod inspired by TROM (but made to be compatible with TUP) and I would love to include some of your new units and then add to them special abilities in TROM style to make them feel even more unique (example - kong rong xbows get more accurate the longer they fire, gongsun zan cav gets damage resistance while charging, ect.)
Full credit will be given on the mod description and a link to your mod. Is that ok?
https://youtu.be/mDxd3PZ1-Eg
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2526115325
Could you add this mod link?
Anyway, I also hope that this will be a liberating factor for modders as you say. Skyrim was a great game for years after, and it's because of the mods.
Thanks for the mods you've created, and Hope that you will continue create more mods for the game.
So, I heared the news. 3 Kingdoms has been "killed off". If you guys were loyal fans and had high hopes and expectations, my condolences to you. I am no fan of 3K and I know just about nothing of the history or romance, so I can't say much.
Hopefully this is a liberating factor the modders out here. Additional factions mods and other startpos mods will likely have a big gap opened for them, as the startpos will stay the same.
Shie Xie's extra units don't work if you are using the Alternative Faction Flag mod, read a few posts below. The way CA built the faction out of a generic faction limits how mods can 'double' up on changes to his faction.